2 Messages

2.1 Applicable Messages

 

 

The following table is a full list of all ODF messages and describes the list of messages used in Handball.

 

 

Message Type

Message Name

Message
extended

DT_SCHEDULE / DT_SCHEDULE_UPDATE

Competition schedule / Competition schedule update

X

DT_PARTIC / DT_PARTIC_UPDATE

List of participants by discipline / List of participants by discipline update

X

DT_PARTIC_TEAMS / DT_PARTIC_TEAMS_UPDATE

List of teams / List of teams update

X

DT_MEDALS

Medal standings

 

DT_MEDALLISTS_DAY

Medallists of the day

 

DT_GLOBAL_GM

Global good morning

 

DT_GLOBAL_GN

Global good night

 

DT_RESULT

Event Unit Start List and Results

X

DT_PLAY_BY_PLAY

Play by Play

X

DT_CURRENT

Current Information

X

DT_POOL_STANDING

Pool Standings

X

DT_BRACKETS

Brackets

X

DT_STATS

Statistics

X

DT_RANKING

Event Final Ranking

X

DT_COMMUNICATION

Official Communication

 

DT_MEDALLISTS

Event's Medallists

 

DT_MEDALLISTS_DISCIPLINE

Medallists by discipline

 

DT_LOCAL_OFF

Discipline/venue stop transmission

 

DT_LOCAL_ON

Discipline/venue start transmission

 

DT_KA

Keep Alive

 

 

 

 

2.2 Messages

2.2.1 Competition schedule / Competition schedule update

2.2.1.1 Description

The Competition schedule is a bulk message provided for one particular discipline. As a general rule, it contains the complete schedule information for all event units needed to run a competition and excludes event units for activities such as unofficial training and press conferences.

 

This message contains the competition timetable for a complete discipline as well as status for each competition unit and is updated from OVR via the schedule update message.

 

All event units in codes which have the 'schedule' flag set to 'Y' are included in schedule messages (and have status UNSCHEDULED or SCHEDULED).

 

The arrival of the competition schedule message resets all the previous schedule information for one particular discipline.

 

 

Competition schedule update:

 

Competition schedule update is an update message. It is not a complete schedule information message, but only the schedule data being modified.

 

The arrival of this message updates the previous schedule information for one particular event unit, but does not notify any other change for the rest of the event units except for those contained in the message.

 

The key of the information updated is Unit @Code. Therefore, any new unit, deleted unit or updated unit will be identified by all this attribute.

 

It has to be understood that if one DT_SCHEDULE message arrives, then all previous DT_SCHEDULE_UPDATE messages should be discarded.

2.2.1.2 Header Values

The following table describes the message header attributes.

Attribute

Value

Comment

CompetitionCode

CC @Competition

Unique ID for competition

DocumentCode

DD0000000

DD should be defined according to CC @Discipline

DocumentSubcode

DDGEEEPUU

Only used for DT_SCHEDULE_UPDATE.

Should be the Code of the first Unit in the message.

This attribute is mainly used for searching.

DocumentType

DT_SCHEDULE / DT_SCHEDULE_UPDATE

Competition schedule bulk / update

Version

1...V

Version number associated to the message's content. Ascendant number

FeedFlag

"P"-Production

"T"-Test

 

Test message or production message.

Date

Date

Refer to the ODF header definition

Time

Time

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.

 

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.

 

Logical Date is expressed in the local time zone where the message was produced.

Source

SC @Source

Code indicating the system which generated the message.

Serial

Numeric

Sequence number (positive integer) for ODF messages.

 

Serial starts with 1 each day for each Source.

2.2.1.3 Trigger and Frequency

The competition schedule will be sent as a bulk message (DocumentType='DT_SCHEDULE') approximately 1 month before the Games and then sent multiple times until a date to be confirmed after which only update messages will be sent (DocumentType='DT_SCHEDULE_UPDATE') by OVR. There is no automatic triggering and this (DT_SCHEDULE) message must not be sent after the transfer of control to OVR.

 

The competition schedule update message should be triggered at any time there has been a competition schedule modification for any previously sent competition schedule bulk message or update message including the addition of start list details (H2H).

2.2.1.4 Message Structure

The following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Competition (1,1)

 

Code

 

Unit (0,N)

 

Code

 

PhaseType

 

UnitNum

 

ScheduleStatus

 

StartDate

 

HideStartDate

 

EndDate

 

HideEndDate

 

ActualStartDate

 

ActualEndDate

 

Medal

 

Venue

 

Location

 

ModificationIndicator

 

StartText  (0,N)

 

Language

 

Value

 

ItemName  (1,N)

 

Language

 

Value

 

VenueDescription (1,1)

 

VenueName

 

LocationName

 

StartList  (0,1)

 

Start  (1,N)

 

StartOrder

 

SortOrder

 

Competitor (1,1)

 

Code

 

Type

 

Description  (0,1)

 

TeamName

2.2.1.5 Message Values

 

Element: Competition (1,1)

Table Note: "Competition schedule" and "Competition schedule update" share the same message structure and message attributes, except for the two ModificationIndicator attributes, which are specific to the "Competition schedule update message".

Attribute

M/O

Value

Description

Code

M

CC @Competition

Unique ID for competition

Code is deprecated and value is duplicated in the header.

 

 

Element: Competition /Unit (0,N)

Attribute

M/O

Value

Description

Code

M

Full RSC for the unit

 

PhaseType

M

Phase type for the unit

 

UnitNum

O

S(6)

 

Match / Game / Bout / Race  Number or similar

ScheduleStatus

M

CC @ScheduleStatus

Unit Status

StartDate

O

DateTime

Start date. This attribute may not be sent when the @ScheduleStatus is UNSCHEDULED. For other statuses the StartDate is expected otherwise ordering is display is incorrect (including CANCELLED and POSTPONED.)

 

This is the scheduled Start date and time and will not be updated when an event unit starts (updated only with RESCHEDULED status)

 

Example: 2006-02-26T10:00:00+01:00

HideStartDate

O

S(1)

Send 'Y' if StartDate (scheduled start time) should not be displayed. It may be an estimate or 'fake' time.

Do not send if StartDate (scheduled start time) is to be displayed.

 

Start times of some units depend on the finalisation of previous event units and therefore there is no fixed start time in these cases this field is set to 'Y'.

 

When the flag is set to 'Y' then the time is used for sorting purposes but should not be displayed.

 

EndDate

O

DateTime

End date. This attribute may not be sent when the @ScheduleStatus is UNSCHEDULED, POSTPONED or CANCELLED.

 

Example:

2006-02-26T10:00:00+01:00

 

HideEndDate

O

S(1)

Send 'Y' if EndDate scheduled end time is not to be displayed.

 

Some event units have a scheduled end time well bounded, however, some event units in some circumstances have a scheduled end time not quite variable (example, some press conferences or tennis matches, etc.) in these cases this field is set to 'Y' and should not be displayed.

 

ActualStartDate

O

DateTime

This attribute is expected once the event unit has started.

Example: 2006-02-26T10:03:22+01:00

ActualEndDate

O

DateTime

This attribute is expected once the event unit has finished.

Example: 2006-02-26T12:43:51+01:00

Medal

O

SC @UnitMedalType

Gold medal event unit or bronze medal event unit.

Do not send if not a medal event unit

Venue

M

CC @VenueCode

VVenue where the unit takes place

Use TBD if the Venue is not known yet (CC).

Location

M

CC @Location

Location where the unit takes place

Use TBD if the Location is not known yet (CC) or a generic code for the discipline.

ModificationIndicator

O

N, U

Attribute is mandatory in the  DT_SCHEDULE_UPDATE message only

 

N-New event unit

U-Update event unit

If ModificationIndicator='N', then include new event unit. It will be rarely used as most added units were available in "UNSCHEDULED" status.

 

If ModificationIndicator="U", then update the event unit.

 

 

 

Element: Competition /Unit /StartText  (0,N)

This element is only used for Competition Schedules when HideStartDate is 'Y'. In this case, English Language is mandatory.

Attribute

M/O

Value

Description

Language

M

CC @Language

Code Language of the @Value

Value

M

S(20)

or a code set to be defined discipline by discipline

Text to be displayed in the case that StartDate is not to be displayed (e.g. "After M.1" or "Followed by")

 

Element: Competition /Unit /ItemName  (1,N)

Attribute

M/O

Value

Description

Language

M

CC @Language

Code Language of the @Value

Value

M

S(40)

Item Name / Unit Description.

 

For competition units show the short unit description from common codes which matches the RSC.

 

For non-competition schedules (where the item description is not in common codes) then add the description.

 

 

Element: Competition /Unit /VenueDescription (1,1)

Attribute

M/O

Value

Description

VenueName

M

S(25)

Venue name in first language. This is the CC value from unit/venue

LocationName

M

S(30)

Location name in first language. This is the CC value from unit/location.

 

Element: Competition /Unit /StartList  /Start  (1,N)

StartList information is only sent in the case that the Unit type is one of HATH, HCOUP, HNOC or HTEAM and at least one of the competitors are known. (Sent as soon as known for applicable units)

Attribute

M/O

Value

Description

StartOrder

O

Numeric

Competitor's start order

SortOrder

M

Numeric

Used to sort competitors in an event unit (for example, if there is no StartOrder). It is mainly used for display purposes.

 

Element: Competition /Unit /StartList  /Start  /Competitor (1,1)

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes,

TBD or NOCOMP.

 

Competitor's ID, TBD in case that the competitor is not known at this time AND the other competitor is known. NOCOMP is sent when  there is no competitor (and will not come later)

Type

M

T

T for team

 

Element: Competition /Unit /StartList  /Start  /Competitor /Description  (0,1)

Attribute

M/O

Value

Description

TeamName

M

S(73)

Team Name where known, must send when available

2.2.1.6 Message Sort

The message is sorted by Unit@StartDate then by Unit@Order then Unit@Code.

In case of event unit with no Unit@StartDate defined (example, they are in an event unit status such as UNSCHEDULED), they will be listed at the end in Unit@Code order.

 

2.2.2 List of participants by discipline / List of participants by discipline update

2.2.2.1 Description

A participant is considered to be any individual (type athlete, participating or not in the current games) or any official in one or several disciplines or a competitor being part of a team (team member).

 

Although the participant may participate in more than one event or more than one discipline, this message just contains the information for the discipline of the message, listing the information of all the events for that discipline.

 

It is important to note that all the sport messages that make references to athletes (start list, event unit results, etc.) will always match the athlete ID with the athlete ID in this message. The historical athletes will be used to match historical athlete information as it appears in the records message when sending the previous record information and this previous record was an historical record not being broken in the current competition.

 

List of participants by discipline (DT_PARTIC) is a bulk message, provided for each discipline. It is a complete participant information message for one particular discipline.  The arrival of this message resets all the previous participants' information for one particular discipline. This message can include a list of current athletes, officials, coaches, guides, technical officials, Reserves and historical athletes.

 

List of participants by discipline update (DT_PARTIC_UPDATE) is an update message. It is not a complete list of participants' information by discipline message, only the participant data being modified, i.e. if some data of one participant changes, the element Participant for it with all its children and attributes must be sent.

 

The key of the information updated consists of the following attribute: Participant @Code. Therefore, any new or updated Participant Discipline-Event will be identified by all these attributes.

2.2.2.2 Header Values

The following table describes the message header attributes.

Attribute

Value

Comment

CompetitionCode

CC @Competition

Unique ID for competition

DocumentCode

DD0000000

DD is defined according to CC @Discipline

DocumentType

DT_PARTIC / DT_PARTIC_UPDATE

List of participants  by discipline message

Version

1..V

Version number associated to the message's content. Ascendant number

FeedFlag

"P"-Production

"T"-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

Time

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.

 

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.

 

Logical Date is expressed in the local time zone where the message was produced.

Source

SC @Source

Code indicating the system which generated the message.

Serial

Numeric

Sequence number (positive integer) for ODF messages.

 

Serial starts with 1 each day for each Source.

2.2.2.3 Trigger and Frequency

The DT_PARTIC message is sent as a bulk message approximately one month before the Games. It is sent several times up to the date of transfer of control to OVR after which only DT_PARTIC_UPDATE messages are sent.

 

The DT_PARTIC_UPDATE message is triggered when there is a modification in the data for any individual after the transfer of control to OVR.

2.2.2.4 Message Structure

The following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Competition (1,1)

 

Code

 

Participant (1,N)

 

Code

 

Parent

 

Status

 

GivenName

 

FamilyName

 

PrintName

 

PrintInitialName

 

TVName

 

TVInitialName

 

Gender

 

Organisation

 

BirthDate

 

Height

 

Weight

 

PlaceofBirth

 

CountryofBirth

 

PlaceofResidence

 

CountryofResidence

 

Nationality

 

MainFunctionId

 

Current

 

OlympicSolidarity

 

ModificationIndicator

 

Discipline (1,1)

 

Code

 

IFId

 

RegisteredEvent (0,N)

 

Gender

 

Event

 

Bib

 

EventEntry (0,N)

 

Code

 

Type

 

Pos

 

Value

2.2.2.5 Message Values

 

Element: Competition (1,1)

Attribute

M/O

Value

Description

Code

M

CC @Competition

Unique ID for competition

Code is deprecated and value is duplicated in the header.

 

Element: Participant (1,N)

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Participant's ID.

 

It identifies an athlete or an official and the holding participant's valid information for one particular period of time.

 

It is used to link other messages to the participant's information.

 

Participant's information (example @Organisation) will not be the latest for the athlete/official, unless the @Code attribute is the same as the @Parent attribute. However, this information could be the one being valid in the particular moment of a start list, event unit results, etc.

 

When the participant is an historical one, then this ID will start with "A" when it is an Athlete, "C" when Coach and "O" when Official.

Parent

M

S(20) with no leading zeroes

Participant's parent ID, which is used to link to the latest valid information for one participant. @Parent attribute should be linked to the latest participant's information, by retrieving that Athlete/Official whose @Code attribute is the same as @Parent.

 

The participant containing @Code attribute being the same as the @Parent attribute will be the one with the latest information for the participant.

The @Parent attribute will only be different from @Code in the case that critial personal information has changed from previous competitions. The typical examples are Organisation (for change of country) or Name (particularly for women changing their name at marriage). Further to be clear, @Parent and @Code can only be different if Current = "false".

Status

O

CC @ParticStatus

Participant's accreditation status this atribute is Mandatory in the case of @Current="true" and it is optional in the case that @Current="false".

 

To delete a participant, a specific value of the Status attribute is used.

GivenName

O

S(25)

Given name in WNPA format (mixed case)

FamilyName

M

S(25)

Family name in WNPA format (mixed case)

PrintName

M

S(35)

Print name (family name in upper case + given name in mixed case)

PrintInitialName

M

S(18)

Print Initial name (for the given name it is sent just the initial, without dot)

TVName

M

S(35)

TV name

TVInitialName

M

S(18)

TV initial name

Gender

M

CC @PersonGender

Participant's gender

Organisation

M

CC @Organisation

Organisation ID

BirthDate

O

YYYY-MM-DD

Date of birth. This information may not be known at the very beginning, but it will be completed for all participants after successive updates

Height

O

S(3)

Height in centimetres. It will be included if this information is available. This information is not needed in the case of officials/referees.

"-" may be used where the data is not available.

Weight

O

S(3)

Weight in kilograms. It will be included if this information is available.

This information is not needed in the case of officials/referees.

"-" may be used where the data is not available.

PlaceofBirth

O

S(75)

Place of Birth

CountryofBirth

O

CC @Country

Country ID of Birth

PlaceofResidence

O

S(75)

Place of Residence

CountryofResidence

O

CC @Country

Country ID of Residence

Nationality

O

CC @Country

Participant's nationality.

 

Although this attribute is optional, in very exceptional situations it will not be known, and for this reason not ready to be sent.

MainFunctionId

O

CC @ResultsFunction

Main function

 

In the Case of Current="true" this attribute is Mandatory.

Current

M

boolean

It defines if a participant is participating in the games (true) or is a Historical participant (false).

OlympicSolidarity

O

S(1)

'Y' or 'N'

Flag to indicating if the participant participates in the Olympic Scholarship program.

ModificationIndicator

M

S(1)

'N' or 'U'

Attribute is mandatory in the  DT_PARTIC_UPDATE message only

 

N-New participant (in the case that this information comes as a late entry)

U-Update participant

 

If ModificationIndicator='N', then include new participant to the previous bulk-loaded list of participants

 

If ModificationIndicator='U', then update the participant to the previous bulk-loaded list of participants

 

To delete a participant, a specific value of the Status attribute is used.

 

Element: Participant /Discipline (1,1)

All participating athletes will be assigned at least one discipline, it could be more. Each accredited official will be assigned at least one discipline, but it could be more. If an athlete or official is assigned to more than one discipline, it will be included in the participant message of both disciplines.

Attribute

M/O

Value

Description

Code

M

CC @Discipline

It is the discipline code used to fill the OdfBody @DocumentCode attribute.

IFId

O

S(16)

IF ID (competitor's federation number for the discipline). Include if available.

 

Element: Participant /Discipline /RegisteredEvent (0,N)

All accredited athletes will be assigned to one or more events. There is one exception: in some sports, substitutes may be accredited without any associated event. Historical athletes are not registered to any event.

Attribute

M/O

Value

Description

Gender

M

CC @DisciplineGender

Discipline Gender Code

Event

M

CC @Event

Event ID

Bib

O

String

Uniform number for the athlete.

Although this attribute is optional, it will be updated and informed as soon as it is known.

Example: 1, 2,.... (for athlete), A..E (for Team official)

 

 

Element: Participant /Discipline /RegisteredEvent /EventEntry (0,N)

Send if there are specific athlete's event entries.

 

Type

Code

Pos

Description

 

ENTRY

STATUS

N/A

Element Expected:
As soon as it is known (this information only will be sent in the update message)

 

Attribute

M/O

Value

Description

Value

M

SC @AthleteStatus

When the athlete has been disqualified or replaced.

 

ENTRY

SUBSTITUTE

N/A

Element Expected:
As soon as this information is available (this information can be sent in both messages)

 

Attribute

M/O

Value

Description

Value

M

S(1)

Send "Y" if the competitor is an alternate player.

 

ENTRY

POSITION

N/A

Element Expected:
As soon as it is known (it can be sent in both messages)

 

Attribute

M/O

Value

Description

Value

M

CC @Position

Position in the team.

 

ENTRY

HAND

N/A

Element Expected:
As soon as it is known (it can be sent in both messages)

 

Attribute

M/O

Value

Description

Value

O

SC @Hand

Handedness for the athlete.

 

ENTRY

SHIRT_NAME

N/A

Element Expected:
As soon as it is known (it can be sent in both messages)

 

Attribute

M/O

Value

Description

Value

O

S(25)

Shirt name

 

ENTRY

CLUB_NAME

N/A

Element Expected:
As soon as it is known (it can be sent in both messages)

 

Attribute

M/O

Value

Description

Value

O

S(25)

Club name

 

ENTRY

CLUB_CITY

N/A

Element Expected:
As soon as it is known (it can be sent in both messages)

 

Attribute

M/O

Value

Description

Value

O

S(25)

Club City

 

ENTRY

CLUB_ORG

N/A

Element Expected:
As soon as it is known (it can be sent in both messages)

 

Attribute

M/O

Value

Description

Value

O

CC @Country

Club Country Code

 

ENTRY

INTERNAT_PLAYED

N/A

Element Expected:
As soon as it is known (it can be sent in both messages)

 

Attribute

M/O

Value

Description

Value

O

Numeric

##0

International matches played.

 

ENTRY

INTERNAT_GOALS

N/A

Element Expected:
As soon as it is known (it can be sent in both messages)

 

Attribute

M/O

Value

Description

Value

O

Numeric

##0

International matches goals.

 Sample (General)

<Discipline Code="HB" IFId="203258" >

<RegisteredEvent Gender="M" Event="400" >

<EventEntry Type="ENTRY" Code="POSITION" Value="LB" />

<EventEntry Type="ENTRY" Code="CLUB_NAME" Value="Badel 1862" />

<EventEntry Type="ENTRY" Code="CLUB_CITY" Value="Zagreb" />

<EventEntry Type="ENTRY" Code="CLUB_ORG" Value="CRO" />

<EventEntry Type="ENTRY" Code="INTERNAT_PLAYED" Value="42" />

<EventEntry Type="ENTRY" Code="INTERNAT_GOALS" Value="2" />

</RegisteredEvent>

</Discipline>

2.2.2.6 Message Sort

The message is sorted by Participant @Code

 

2.2.3 List of teams / List of teams update

2.2.3.1 Description

DT_PARTIC_TEAMS contains the list of teams related to the current competition.

 

A team is a type of competitor, being a group of two or more individual athletes participating together in one event. Pairs (tennis, figure skating, etc.) are also defined as team of two competitors. One team participates in one event of one discipline. When one team participates in multiple events, there will be one team for each event for the same group. Also when the same organisation participates in the same event twice, there will different teams.

 

List of teams (DT_PARTIC_TEAMS) is a bulk message by discipline. The list is always complete. The arrival of this message resets all the previous participant teams' information for that discipline. It is assumed that all teams appearing in this list are valid, in the meaning that they are participating or they could participate in one event.

 

List of teams update (DT_PARTIC_TEAMS_UPDATE) is an update message. It is not a complete list of teams' information message. It only contains the data of a team being modified.

2.2.3.2 Header Values

The following table describes the message header attributes.

Attribute

Value

Comment

CompetitionCode

CC @Competition

Unique ID for competition

DocumentCode

DD0000000

DD is defined according to CC @Discipline

DocumentType

DT_PARTIC_TEAMS / DT_PARTIC_TEAMS_UPDATE

List of participant teams message

Version

1..V

Version number associated to the message's content. Ascendant number

FeedFlag

"P"-Production

"T"-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

Time

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.

 

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.

 

Logical Date is expressed in the local time zone where the message was produced.

Source

SC @Source

Code indicating the system which generated the message.

Serial

Numeric

Sequence number (positive integer) for ODF messages.

 

Serial starts with 1 each day for each Source.

2.2.3.3 Trigger and Frequency

The DT_PARTIC_TEAMS message is sent as a bulk message approximately one month before the Games. It is sent several times up to the date of transfer of control to OVR after which only DT_PARTIC_TEAMS_UPDATE messages are sent.

 

The DT_PARTIC_TEAMS_UPDATE message is triggered when there is a modification in the data for any team after the transfer of control to OVR.

2.2.3.4 Message Structure

The following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Competition (1,1)

 

Code

 

Team (1,N)

 

Code

 

Organisation

 

Number

 

Name

 

Gender

 

Current

 

ModificationIndicator

 

Composition (0,1)

 

Athlete (1,N)

 

Code

 

Order

 

TeamOfficials (0,1)

 

Official (1,N)

 

Code

 

Function

 

Order

 

Discipline (0,1)

 

Code

 

RegisteredEvent (0,1)

 

Event

 

Gender

 

EventEntry (0,N)

 

Code

 

Type

 

Pos

 

Value

2.2.3.5 Message Values

 

Element: Competition (1,1)

Attribute

M/O

Value

Description

Code

M

CC @Competition

Unique ID for competition.

 

Code is deprecated and value is duplicated in the header.

 

Element: Team (1,N)

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Team's ID (example ATM001ESP01, 393553)

 

When the Team is an historical one, then this ID starts with "T".

Organisation

M

CC @Organisation

Team organisation's ID

Number

O

Numeric

#0

Team's number.

 

If there is not more than one team for one organisation participating in one event, it is 1. Otherwise, it will be incremental, 1 for the first organisation's team, 2 for the second organisation's team, etc.

 

Required in the case of current teams.

Name

O

S(73)

 

Team's name.

 

Gender

M

CC @DisciplineGender

Discipline Gender Code of the Team

Current

M

boolean

It defines if a team is participating in the games (true) or it is a Historical team (false)

ModificationIndicator

M

N, U, D

Attribute is mandatory in the DT_PARTIC_TEAMS_UPDATE  message only

 

N-New team (in the case that this information comes as a late entry)

U-Update team

D-Delete team

 

If ModificationIndicator='N', then include new team to the previous bulk-loaded list of teams

 

If ModificationIndicator='U', then update the team to the previous bulk-loaded list of teams

 

If ModificationIndicator='D', then delete the team to the previous bulk-loaded list of teams

 

Element: Team /Composition /Athlete (1,N)

In the case of current teams the number of athletes is 2 or more.

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Athlete's ID of the listed team's member.  

 

Therefore, he/she makes part of the team's composition.

Order

O

Numeric

Team member order

 

Element: Team /TeamOfficials /Official (1,N)

Send if there are specific officials for the team. Does not apply to historical teams.

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Official's ID of the listed team's official.

 

Therefore, he/she makes part of the team's officials.

Function

M

CC @ResultsFunction

Official's function for the team.

Order

O

Numeric

#0

Official's order in the team.

 

Element: Team /Discipline (0,1)

Each team is assigned just to one discipline. Discipline is expected unless ModificationIndicator="D"

Attribute

M/O

Value

Description

Code

M

CC @Discipline

It must be the discipline code used to fill the OdfBody @DocumentCode attribute

 

Element: Team /Discipline /RegisteredEvent (0,1)

Each current team is assigned to one event. Historical teams will not be registered to any event.

Attribute

M/O

Value

Description

Event

M

CC @Event

Event ID

Gender

M

CC @DisciplineGender

Discipline Gender Code

 

Element: Team /Discipline /RegisteredEvent /EventEntry (0,N)

Send if there are specific team's event entries.

 

Type

Code

Pos

Description

 

ENTRY

UNIFORM

Numeric

0

 

Pos Description:
Send 1, 2, 3 to indicate the number of shirt

 

Element Expected:
As soon as it is known (it can be sent in both messages)

 

Attribute

M/O

Value

Description

Value

O

S(25)

Colour's Shirt

 

ENTRY

SHORTS

Numeric

0

 

Pos Description:
Send 1, 2, 3 to indicate the number of shorts

 

Element Expected:
As soon as it is known (it can be sent in both messages)

 

Attribute

M/O

Value

Description

Value

O

S(25)

Colour's Shorts

 

ENTRY

UNIFORM_GK

Numeric

0

 

Pos Description:
Send 1, 2, 3 to indicate the number of shirt

 

Element Expected:
As soon as it is known (it can be sent in both messages)

 

Attribute

M/O

Value

Description

Value

O

S(25)

Colour's Shirt for Goalkeeper

 

ENTRY

SHORTS_GK

Numeric

0

Pos Description:
Send 1, 2, 3 to indicate the number of shorts

 

Element Expected:
As soon as it is known (it can be sent in both messages)

 

Attribute

M/O

Value

Description

Value

O

S(25)

Colour's Shorts for Goalkeeper

 

ENTRY

GROUP

N/A

Element Expected:
As soon as it is known (it can be sent in both messages)

 

Attribute

M/O

Value

Description

Value

O

S(1)

Preliminary Group of the team

 

ENTRY

SEED

N/A

Element Expected:
As soon as it is known (it can be sent in both messages)

 

Attribute

M/O

Value

Description

Value

O

Numeric

#0

Seed number.

 Sample (General)

<Team Code="HBM400BLR01" Organisation="BLR" Number="1" Name="Belarus" Gender="M" Current="true">

<Composition>

<Athlete Code="1063192" Order="1"/>

<Athlete Code="1063249" Order="2"/>

<Athlete Code="1067349" Order="3"/>

...

</Composition>

<TeamOfficials>

<Official Code="7380748" Function="COACH"/>

<Official Code="7380750" Function="AST_COA"/>

<Official Code="7380744" Function="TM_OFFIC"/>

<Official Code="7380753" Function="DOCTOR"/>

<Official Code="7380752" Function="PHYSIO"/>

</TeamOfficials>

<Discipline Code="HB" >

<RegisteredEvent Gender="M" Event="400" >

<EventEntry Type="ENTRY" Code="UNIFORM" Pos="1" Value="Red" />

<EventEntry Type="ENTRY" Code="SHORTS" Pos="1" Value="Red" />

<EventEntry Type="ENTRY" Code="UNIFORM" Pos="2" Value="White" />

...

<EventEntry Type="ENTRY" Code="GROUP" Value="A" />

<EventEntry Type="ENTRY" Code="SEED" Value="4" />

</RegisteredEvent>

</Discipline>

</Team>

2.2.3.6 Message Sort

The message is sorted by Team @Code.

 

2.2.4 Event Unit Start List and Results

2.2.4.1 Description

The Event Unit Start List and Results is a message containing both the start list and results information of the competitors in one (individual or team) event unit.

 

The Event Unit Start List and Results is a mandatory message for all sports. The definition includes as much generic information as possible due to the fact that each discipline and event has its own format for the results information (example: score of a match, time in a race, distance in a throw...).

 

This is always a full message and all applicable elements and attributes are always sent.

2.2.4.2 Header Values

The following table describes the message header attributes.

Attribute

Value

Comment

CompetitionCode

CC @Competition

Unique ID for competition

DocumentCode

DDGEEEPUU

DD according to CC @Discipline

G according to CC @DisciplineGender

EEE according to CC @Event

P according to CC @Phase

UU according to CC @Unit

 

DocumentType

DT_RESULT

Event Unit Start List and Results message

DocumentSubtype

Not used in HB

Not used in HB

Version

1..V

Version number associated to the message's content. Ascendant number

ResultStatus

SC @ResultStatus

It indicates whether the result is official or unofficial (or intermediate etc).

START_LIST

OFFICIAL

UNOFFICIAL

INTERMEDIATE (used after the competition has started and is not finished but not currently live)

LIVE (used during the competition when nothing else applies).

FeedFlag

"P"-Production

"T"-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

Time

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.

 

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.

 

Logical Date is expressed in the local time zone where the message was produced.

Source

SC @Source

Code indicating the system which generated the message.

StartListMod

S(1)

Send Y if the start list has been changed with this message and the ResultStatus is not START_LIST. Do not send the attribute if it is not Y. Only send once for each start list change. In this case the full current message is sent with whatever is the current ResultStatus.

 

The Start List is considered to be changed if any of the following changes:

* Competitors or athletes are added, changed or removed including in <ExtendedInfos /Competitor>

* Any change in <Officials>

* Any change in StartOrder or StartSortOrder

* Any changes in <Coaches>

* Any changes in <EventUnitEntry>

Changing descriptions is not considered a start list change.

Serial

Numeric

Sequence number (positive integer) for ODF messages.

 

Serial starts with 1 each day for each Source.

2.2.4.3 Trigger and Frequency

-START LIST: As soon as the team/teams are known, before the match begins.

-START LIST: As soon as any of the line-up are known and any change/addition to these, only before the start of the match.

-LIVE: At the beginning of each period.

-LIVE: After every change in any data (scores, substitute, DQ etc).

-INTERMEDIATE: After each period (if it is not the last period).

-UNOFFICIAL / OFFICIAL: After the match (unit) assuming there is not delay.

 

2.2.4.4 Message Structure

The following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

Competition (1,1)

 

Code

 

ExtendedInfos (0,1)

 

UnitDateTime (0,1)

 

StartDate

 

ExtendedInfo (0,N)

 

Type

 

Code

 

Pos

 

Value

 

SportDescription (0,1)

 

DisciplineName

 

EventName

 

Gender

 

SubEventName

 

VenueDescription  (0,1)

 

Venue

 

VenueName

 

Location

 

LocationName

 

Officials (0,1)

 

Official (1,N)

 

Code

 

Function

 

Order

 

Description (1,1)

 

GivenName

 

FamilyName

 

Gender

 

Organisation

 

Periods (0,1)

 

Home

 

Away

 

Period (1,N)

 

Code

 

HomeScore

 

AwayScore

 

HomePeriodScore

 

AwayPeriodScore

 

Result (1,N)

 

Result

 

IRM

 

WLT

 

SortOrder

 

StartOrder

 

StartSortOrder

 

ResultType

 

Competitor (1,1)

 

Code

 

Type

 

Organisation

 

Description (0,1)

 

TeamName

 

Coaches (0,1)

 

Coach (1,N)

 

Code

 

Order

 

Function

 

Bib

 

Description (1,1)

 

GivenName

 

FamilyName

 

Gender

 

Nationality

 

EventUnitEntry (0,N)

 

Type

 

Code

 

Pos

 

Value

 

Stats (0,1)

 

Stat (1,N)

 

Type

 

Code

 

Pos

 

Value

 

ExtendedStat (0,N)

 

Code

 

Pos

 

Value

 

Composition (0,1)

 

Athlete (1,N)

 

Code

 

Order

 

StartSortOrder

 

Bib

 

Description (1,1)

 

GivenName

 

FamilyName

 

Gender

 

Organisation

 

BirthDate

 

EventUnitEntry (0,N)

 

Type

 

Code

 

Pos

 

Value

 

Stats (0,1)

 

Stat (1,N)

 

Type

 

Code

 

Pos

 

Value

 

ExtendedStat (0,N)

 

Code

 

Pos

 

Value

2.2.4.5 Message Values

 

Element: Competition (1,1)

Attribute

M/O

Value

Description

Code

M

CC @Competition

Unique ID for competition

 

Code is deprecated and value is duplicated in the header.

 

Element: ExtendedInfos /UnitDateTime (0,1)

Scheduled start date and time. (where available update with actual start time)

 

Actual start -and/or end- dates and times.

Attribute

M/O

Value

Description

StartDate

O

DateTime

Actual start date and time.

 

Element: ExtendedInfos /ExtendedInfo (0,N)

 

Type

Code

Pos

Description

 

UI

ATTENDANCE

N/A

Element Expected:
Send just if it is available

 

Attribute

M/O

Value

Description

Value

O

Numeric

####0

 

Number of spectators at the match

 

UI

PERIOD

N/A

Element Expected:
Send when LIVE

 

Attribute

M/O

Value

Description

Value

O

SC @Period

Send current period

 

DISPLAY

String

Numeric

0

 

Code Description:
Send the @Code of the last updated Result /Competitor /Stats /Stat or Result /Competitor /Composition /Athlete /Stats /Stat May be: SD, W, LD, PTY, FB, BT, ASSIST, TO, ST, BLC, YC, RC, TMS, EXC, SD_GK, W_GK, LD_GK, PTY_GK, FB_GK and BT_GKPos Description:
Sequential number within message

 

Element Expected:
When available and only when the unit is LIVE.

Send multiple if applicable

 

 

Attribute

M/O

Value

Description

Value

O

S(20)

Send the competitor ID of the athlete or team who was updated

 Sample (General)

<ExtendedInfos>

<UnitDateTime StartDate="2016-07-25T17:00:00+01:00" />

<ExtendedInfo Type="UI" Code="ATTENDANCE" Value="18090" />

....

</ExtendedInfos>

 

Element: ExtendedInfos /SportDescription (0,1)

Sport Descriptions in Text.

Attribute

M/O

Value

Description

DisciplineName

M

S(40)

Discipline name (not code) from Common Codes

EventName

M

S(40)

Event name (not code) from Common Codes

Gender

M

CC @DisciplineGender

Gender code for the event unit

SubEventName

M

S(40)

EventUnit short name (not code) from Common Codes

 

Element: ExtendedInfos /VenueDescription (0,1)

Venue Names in Text.

Attribute

M/O

Value

Description

Venue

M

CC @VenueCode

Venue Code

VenueName

M

S(25)

Venue short name (not code) from Common Codes

Location

M

CC @Location

Location code

LocationName

M

S(30)

Location short name (not code) from Common Codes

 

Element: Officials /Official (1,N)

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Official's code

Function

M

CC @ResultsFunction

Send according to the codes.

Order

M

Numeric

Send by order for each official in each function, for example: Referee(s) followed by Reserve Referee(s), if more than one referees then sort by name.

 

Element: Officials /Official /Description (1,1)

Officials extended information.

Attribute

M/O

Value

Description

GivenName

O

S(25)

Given name in WNPA format (mixed case)

FamilyName

M

S(25)

Family name in WNPA format (mixed case)

Gender

M

CC @PersonGender

Gender of the official

Organisation

M

CC @Organisation

Officials' organisation

 

Element: Periods (0,1)

Attribute

M/O

Value

Description

Home

O

S(20) with no leading zeroes

Home Competitor ID

Away

O

S(20) with no leading zeroes

Away Competitor ID

 

Element: Periods /Period (1,N)

Period in which the event unit message arrives.

Attribute

M/O

Value

Description

Code

M

SC @Period

Times, usually there are 2 halves.

HomeScore

M

Numeric

#0

Overall score of the home competitor at the end of the period.

AwayScore

M

Numeric

#0

Overall score of the away competitor at the end of the period

HomePeriodScore

O

Numeric

#0

Score of the home competitor just for that period.

AwayPeriodScore

O

Numeric

#0

Score of the away competitor just for that period.

 

Element: Result (1,N)

For each Event Unit Results message, there must be at least one competitor with a result element in the event unit.

Attribute

M/O

Value

Description

Result

O

Numeric

#0

Result (totals goals in that game) of the Team for the particular event unit.

IRM

O

SC @IRM

IRM of the Team for the particular event unit.

A team may be disqualified from the

tournament due to breach of sport ethics, rules, etc

 

Send just in the case @ResultType both Points and IRM

WLT

O

SC @WLT

The code whether a competitor won or lost.

SortOrder

M

Numeric

This attribute is a sequential number with the order of the Home team (1) and the Away team (2)

StartOrder

O

Numeric

Send 1 for Home team, send 2 for Away team

StartSortOrder

M

Numeric

Same @SortOrder

ResultType

O

See table comment

Result type

 

Element: Result /Competitor (1,1)

Competitor related to the result of one event unit.

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Competitor's ID

Type

M

T

T for team

Organisation

O

CC @Organisation

Competitor's organisation

 

Element: Result /Competitor /Description (0,1)

Competitors extended information.

Attribute

M/O

Value

Description

TeamName

O

S(73)

Name of the team.

 

Element: Result /Competitor /Coaches /Coach (1,N)

Competitor's Coach

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Official code. This code is normally expected though there may be rare exceptions.

Order

M

Numeric

Send 1 if just one coach, sequential number if more than one (order as they are presented in ORIS)

Function

M

CC @ResultsFunction

Coach function

Bib

O

S(2)

Official Bib number

 

Element: Result /Competitor /Coaches /Coach /Description (1,1)

Coach extended information.

Attribute

M/O

Value

Description

GivenName

O

S(25)

Given name in WNPA format (mixed case)

FamilyName

M

S(25)

Family name in WNPA format (mixed case)

Gender

M

CC @PersonGender

Gender of the official

Nationality

M

CC @Country

Coach's nationality

 

Element: Result /Competitor /EventUnitEntry (0,N)

For team event information

 

Type

Code

Pos

Description

 

EUE

HOME_AWAY

N/A

Element Expected:
Always

 

Attribute

M/O

Value

Description

Value

O

SC @Home

Send Home or Away

 

Element: Result /Competitor /Stats /Stat (1,N)

 

Type

Code

Pos

Description

 

ST

SD

W

LD

PTY

FB

BT

SHOT

SC @Period

Pos Description:
Send the period. TOT for total of all periods

 

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

O

Numeric

#0

 

Number of shots for each of 6 metres / Wing / 9 metres / 7 metres / Fast Breaks / Breakthroughs and Total Shots / Penalties in the event unit.

Sub Element: Result /Competitor /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

BLC

 

Pos

N/A

N/A

Value

S(3)

Total Blocked.

If doesn't apply send "N/A"

Sub Element: Result /Competitor /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

GOAL

 

Pos

N/A

N/A

Value

Numeric

#0

 

Total goals.

Sub Element: Result /Competitor /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

MISS

 

Pos

N/A

N/A

Value

Numeric

#0

Total Missed.

Sub Element: Result /Competitor /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

PERCENT

 

Pos

N/A

N/A

Value

Numeric

##0

 

Shooting percentage (%)

Sub Element: Result /Competitor /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

POST

 

Pos

N/A

N/A

Value

Numeric

#0

Total Post.

Sub Element: Result /Competitor /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

SAVE

 

Pos

N/A

N/A

Value

Numeric

#0

Total Saves.

 

ST

TL

ML

BL

TC

MC

BC

TR

MR

BR

SC @Period

Pos Description:
Send the period TOT for total of all periods

 

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

O

Numeric

#0

Top/Middle/Bottom Left,

Top/Middle/Bottom centre,

Top/Middle/Bottom right:

Total Shots in the event unit.

Sub Element: Result /Competitor /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

GOAL

 

Pos

N/A

N/A

Value

Numeric

#0

Total goals for this destination

 

ST

ASSIST

TO

ST

BLC

YC

RC

EXC

TFT

SC @Period

Pos Description:
Send the period TOT for total of all periods

 

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

O

Numeric

#0

 

Total assists/ Turnovers /steals/blocked/ yellow cards/ red cards/Exclusions BenchTeam TOs in the event unit.

 

ST

TO_TEAM

N/A

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

O

Numeric

#0

Total turnovers bench/team in the event unit

 

ST

EXC_COACH

RC_COACH

YC_COACH

 

N/A

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

O

Numeric

#0

Yellow cards/Red cards/Exclusions for the Coach in the event unit.

 

ST

TMS_COACH

N/A

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

O

S(3)

2 Minute Suspensions for the Coach in the event unit.

Send + for "2 minutes + 2 minutes suspensions".

 

ST

TMS

SC @Period

Pos Description:
Send the period TOT for total of all periods

 

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

O

S(3)

2 Minute Suspensions in the event unit.

Send + for "2 minutes + 2 minutes suspensions"

 

ST

ATC

SC @Period

Pos Description:
Send the period

 

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

O

Numeric

#0

Total Attacks for the team in the event unit.

Sub Element: Result /Competitor /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

PERCENT

 

Pos

N/A

N/A

Value

Numeric

##0

Scoring Efficiency.

 

ST

SHOT_GK

SD_GK

W_GK

LD_GK

PTY_GK

FB_GK

BT_GK

 

(Only for Goalkeepers)

SC @Period

Code Description:
Only for Goalkeepers

 

Pos Description:
Send the period TOT for total of all periods

 

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

O

Numeric

#0

Total shots / 6 metres / wing / 9 metres / 7 metres / Fast Breaks / Breakthroughs shots for the Goalkeepers in the event unit.

Sub Element: Result /Competitor /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

PERCENT

 

Pos

N/A

N/A

Value

Numeric

#0

Efficiency (%).

Sub Element: Result /Competitor /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

SAVE

 

Pos

N/A

N/A

Value

Numeric

#0

Total saves.

 

ST

TL_GK

ML_GK

BL_GK

TC_GK

MC_GK

BC_GK

TR_GK

MR_GK

BR_GK

 

(Only for Goalkeepers)

SC @Period

Code Description:
Only for Goalkeepers

 

Pos Description:
Send the period TOT for total of all periods (only for Teams statistics)

 

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

O

Numeric

#0

Top/Middle/Bottom Left, Top/Middle/Bottom centre, Top/Middle/Bottom right: Total Shots for the Goalkeepers in the event unit.

Sub Element: Result /Competitor /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

SAVE

 

Pos

N/A

N/A

Value

Numeric

#0

Total save for this destination

 Sample (General)

<Stat Type="ST" Code="LD" Pos="H1" Value="12">

<ExtendedStat Code="GOAL" Value="4" />

<ExtendedStat Code="SAVE" Value="2" />

<ExtendedStat Code="MISS" Value="1" />

<ExtendedStat Code="POST" Value="2" />

<ExtendedStat Code="BLC" Value="2" />

<ExtendedStat Code="PERCENT" Value="48" />

</Stat>

....

<Stat Type="ST" Code="ASSIST" Pos="H1" Value="16" />

<Stat Type="ST" Code="TO" Pos="H1" Value="23" />

<Stat Type="ST" Code="ST" Pos="H1" Value="3" />

<Stat Type="ST" Code="BLC" Pos="H1" Value="4" />

<Stat Type="ST" Code="YC" Pos="H1" Value="4" />

<Stat Type="ST" Code="TMS" Pos="H1" Value="7" />

<Stat Type="ST" Code="SHOT" Pos="H1" Value="24">

<ExtendedStat Code="GOAL" Value="15" />

<ExtendedStat Code="PERCENT" Value="63" />

</Stat>

<Stat Type="ST" Code="SD" Pos="H1" Value="1">

<ExtendedStat Code="GOAL" Value="0" />

<ExtendedStat Code="PERCENT" Value="0" />

</Stat>

 

Element: Result /Competitor /Composition /Athlete (1,N)

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Athlete's ID. Can belong to a team member or an individual athlete.

Order

M

Numeric

#0

 

Order attribute used to sort team members in a team.

Before the game starts it is the same as StartSortOrder, after the game starts then sort by Uniform number.

StartSortOrder

M

Numeric

#0

 

Sort first goalkeepers by Uniform number then rest of the team by uniform number.

Bib

M

S(2)

Uniform number.

 

Element: Result /Competitor /Composition /Athlete /Description (1,1)

Athletes extended information.

Attribute

M/O

Value

Description

GivenName

O

S(25)

Given name in WNPA format (mixed case)

FamilyName

M

S(25)

Family name in WNPA format (mixed case)

Gender

M

CC @PersonGender

Gender of the athlete

Organisation

M

CC @Organisation

Athletes' organisation

BirthDate

O

Date

Birth date (example: YYYY-MM-DD). Must include if the data is available

 

Element: Result /Competitor /Composition /Athlete /EventUnitEntry (0,N)

Individual athletes entry information.

 

Type

Code

Pos

Description

 

EUE

STATUS

N/A

Element Expected:
As soon as it is known

 

Attribute

M/O

Value

Description

Value

O

SC @AthleteStatus

Athlete's status in the team.

When the athlete has been Suspended, replaced or disqualified.

 

EUE

POSITION

N/A

Element Expected:
As soon as known

 

Attribute

M/O

Value

Description

Value

O

CC @Position

Position player in the team.

 

Element: Result /Competitor /Composition /Athlete /Stats /Stat (1,N)

 

Type

Code

Pos

Description

 

ST

SHOT

N/A

Element Expected:
Always, if the information is available

team

 

Attribute

M/O

Value

Description

Value

O

Numeric

#0

Total Shots/penalties on goals in the event unit.

Sub Element: Result /Competitor /Composition /Athlete /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

BLC

 

Pos

N/A

N/A

Value

S(3)

Total Blocked.

If doesn't apply send "N/A"

Sub Element: Result /Competitor /Composition /Athlete /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

GOAL

 

Pos

N/A

N/A

Value

Numeric

#0

Total goals.

Sub Element: Result /Competitor /Composition /Athlete /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

MISS

 

Pos

N/A

N/A

Value

Numeric

#0

Total Missed.

Sub Element: Result /Competitor /Composition /Athlete /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

PERCENT

 

Pos

N/A

N/A

Value

Numeric

##0

Shooting percentage

Efficiency (%).

Sub Element: Result /Competitor /Composition /Athlete /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

POST

 

Pos

N/A

N/A

Value

Numeric

#0

Total Post.

 

ST

SD

W

LD

PTY

FB

BT

N/A

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

O

Numeric

#0

Total 6 metres / Wing / 9 metres / 7 metres / Fast Breaks / Breakthroughs in the event unit.

Sub Element: Result /Competitor /Composition /Athlete /Stats /Stat /ExtendedStat
Expected: Always, if the information is available for total

Attribute

Value

Description

Code

GOAL

 

Pos

N/A

N/A

Value

Numeric

#0

Total goal.

 

ST

TL

ML

BL

TC

MC

BC

TR

MR

BR

N/A

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

O

Numeric

#0

Top/Middle/Bottom Left,

Top/Middle/Bottom centre,

Top/Middle/Bottom right:

Total Shots in the event unit.

Sub Element: Result /Competitor /Composition /Athlete /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

GOAL

 

Pos

N/A

N/A

Value

Numeric

#0

Total goals for this destination

 

ST

ASSIST

TO

ST

BLC

YC

RC

EXC

N/A

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

O

Numeric

#0

 

Total assists/ Turnovers /steals/blocked/ yellow cards/ red cards/Exclusions in the event unit.

 

ST

TMS

N/A

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

O

S(3)

2 Minute Suspensions in the event unit.

Send + for "2 minutes + 2 minutes suspensions".

 

ST

MINS

N/A

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

O

m:ss

Time played for the athlete in the game.

 

ST

SHOT_GK

SD_GK

W_GK

LD_GK

PTY_GK

FB_GK

BT_GK

(Only for Goalkeepers)

N/A

Element Expected:
Always, if the information is available (Only for Goalkeepers)

 

Attribute

M/O

Value

Description

Value

O

Numeric

#0

Total shots / 6 metres / wing / 9 metres / 7 metres / Fast Breaks / Breakthroughs shots for the Goalkeepers in the event unit.

Sub Element: Result /Competitor /Composition /Athlete /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

PERCENT

 

Pos

N/A

N/A

Value

Numeric

#0

Efficiency (%).

Sub Element: Result /Competitor /Composition /Athlete /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

SAVE

 

Pos

N/A

N/A

Value

Numeric

#0

Total saves.

 

ST

TL_GK

ML_GK

BL_GK

TC_GK

MC_GK

BC_GK

TR_GK

MR_GK

BR_GK

(Only for Goalkeepers)

N/A

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

O

Numeric

#0

Top/Middle/Bottom Left, Top/Middle/Bottom centre, Top/Middle/Bottom right: Total Shots for the Goalkeepers in the event unit.

Sub Element: Result /Competitor /Composition /Athlete /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

SAVE

 

Pos

N/A

N/A

Value

Numeric

#0

Total save for this destination

 Sample (General)

<Stat Type="ST" Code="LD" Value="12">

<ExtendedStat Code="GOAL" Value="4" />

<ExtendedStat Code="SAVE" Value="2" />

<ExtendedStat Code="MISS" Value="1" />

<ExtendedStat Code="POST" Value="2" />

<ExtendedStat Code="BLC" Value="2" />

<ExtendedStat Code="PERCENT" Value="48" />

</Stat>

...

<Stat Type="ST" Code="ASSIST" Value="1" />

<Stat Type="ST" Code="TO" Value="2" />

<Stat Type="ST" Code="ST" Value="3" />

<Stat Type="ST" Code="BLC" Value="4" />

<Stat Type="ST" Code="YC" Value="4" />

<Stat Type="ST" Code="SHOT" Value="4">

<ExtendedStat Code="GOAL" Value="1" />

<ExtendedStat Code="PERCENT" Value="63" />

</Stat>

<Stat Type="ST" Code="SD" Value="1">

<ExtendedStat Type="SD" Code="GOAL" Value="0" />

<ExtendedStat Type="SD" Code="PERCENT" Value="0" />

</Stat>

2.2.4.6 Message Sort

Sort by Result @SortOrder

 

2.2.5 Play by Play

2.2.5.1 Description

The Play by Play is a message containing official raw data from the results provider.

 

The message contains a generic definition that can be used to provide results data of different nature as well as all of the actions in a unit.

2.2.5.2 Header Values

The following table describes the message header attributes.

Attribute

Value

Comment

CompetitionCode

CC @Competition

Unique ID for competition

DocumentCode

DDGEEEPUU

DD according to CC @Discipline

G according to CC @DisciplineGender

EEE according to CC @Event

P according to CC @Phase

UU according to CC @Unit

DocumentSubcode

Not used in HB

Not used in HB

DocumentType

DT_PLAY_BY_PLAY

Play by Play message

Version

1..V

Version number associated to the message's content. Ascendant number

ResultStatus

SC @ResultStatus

Status of the message. Possible values are:

START_LIST (only used if there are actions before the start)

LIVE (used during the competition when nothing else applies)

INTERMEDIATE

UNOFFICIAL

OFFICIAL (when results official)

FeedFlag

"P"-Production

"T"-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

Time

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.

 

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.

 

Logical Date is expressed in the local time zone where the message was produced.

Source

SC @Source

Code indicating the system which generated the message.

Serial

Numeric

Sequence number (positive integer) for ODF messages.

 

Serial starts with 1 each day for each Source.

2.2.5.3 Trigger and Frequency

-LIVE: After every action

-LIVE: At the start of every period/extra time

-INTERMEDIATE: After each period (if it is not the last period)

-After the match (unit)

 

2.2.5.4 Message Structure

The following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Competition (1,1)

 

Code

 

ExtendedInfos (0,1)

 

SportDescription (0,1)

 

DisciplineName

 

EventName

 

SubEventName

 

Gender

 

VenueDescription  (0,1)

 

Venue

 

VenueName

 

Location

 

LocationName

 

UnitActions (0,1)

 

Home

 

Away

 

UnitAction (1,N)

 

Code

 

Type

 

Pos

 

Value

 

Result

 

Time

 

ScoreH

 

ScoreA

 

LeadH

 

LeadA

 

TimeStamp

 

ExtendedAction (0,N)

 

Code

 

Pos

 

Value

 

Competitor (0,N)

 

Code

 

Type

 

Order

 

Organisation

 

Composition (0,1)

 

Athlete (1,N)

 

Code

 

Order

 

Role

 

Description (1,1)

 

GivenName

 

FamilyName

 

Gender

 

Organisation

 

BirthDate

 

Coaches (0,1)

 

Coach (1,N)

 

Code

 

Order

 

Description (1,1)

 

GivenName

 

FamilyName

 

Gender

 

Nationality

2.2.5.5 Message Values

 

Element: Competition (1,1)

Attribute

M/O

Value

Description

Code

M

CC @Competition

Unique ID for competition

 

Code is deprecated and value is duplicated in the header.

 

Element: ExtendedInfos /SportDescription (0,1)

Sport Descriptions in Text.

Attribute

M/O

Value

Description

DisciplineName

M

S(40)

Discipline name (not code) from Common Codes

EventName

M

S(40)

Event name (not code) from Common Codes

SubEventName

M

S(40)

EventUnit short name (not code) from Common Codes

Gender

M

CC @DisciplineGender

Gender code for the event unit

 

Element: ExtendedInfos /VenueDescription (0,1)

Venue Names in Text.

Attribute

M/O

Value

Description

Venue

M

CC @VenueCode

Venue Code

VenueName

M

S(25)

Venue short name (not code) from Common Codes

Location

M

CC @Location

Location code

LocationName

M

S(30)

Location short name (not code) from Common Codes

 

Element: UnitActions (0,1)

Attribute

M/O

Value

Description

Home

M

S(20) with no leading zeroes

Home Competitor ID

Away

M

S(20) with no leading zeroes

Away Competitor ID

 

Element: UnitActions /UnitAction (1,N)

 

Type

Code

Pos

Description

 

UAC

SC @Period

Numeric

##0

 

Code Description:
Send one period code (full periods only, no half periods)

 

Pos Description:
Unique sequential number for all the actions of the match, from 1 to n (from the first action to the last one).Element Expected:

 

Attribute

M/O

Value

Description

Value

O

SC @Action

Value of the @Code (+ @Pos) referenced UnitAction

 

Actions in the game. Send one action code.

 

The first action of each period should always be "STARTP".

 

For GK substituted action send two Athlete Elements:

1st GK Out (ActionRole=OUT),

2nd GK In (ActionRole=IN).

Time

O

m:ss

Time in which the action occurred.

No leading zeros.

Result

O

SC @ResAction

Result of the Action for the player/team

ScoreH

O

Numeric

##0

Total Home Score of the game after the action.

Send if there is a score change for either team.

ScoreA

O

Numeric

##0

Total Away Score of the game after the action.

Send if there is a score change for either team.

LeadH

O

Numeric

+/-#0

Points lead for the Home Team. Send if there is a score change for either team. (may be negative). + if home team leading, - if away team leading and 0 for tied.

LeadA

O

Numeric

+/-#0

Points lead for the Away Team. Send if there is a score change for either team. (may be negative). - if home team leading, + if away team leading and 0 for tied.

TimeStamp

O

Time

Local time of the action (for alignment to video)

Sub Element: UnitActions /UnitAction /ExtendedAction
Expected: Send when applicable

Attribute

Value

Description

Code

DEST_TYPE

 

Pos

N/A

N/A

Value

SC @DestType

Shot destination: Top Left, Top Right ..., and Bottom Left. In case of goal or shots saved.

Sub Element: UnitActions /UnitAction /ExtendedAction
Expected: When available

Attribute

Value

Description

Code

PSO_A

 

Pos

N/A

N/A

Value

Numeric

#0

Away Score in penalty shootout

Sub Element: UnitActions /UnitAction /ExtendedAction
Expected: When available

Attribute

Value

Description

Code

PSO_H

 

Pos

N/A

N/A

Value

Numeric

#0

Home Score in penalty shootout

Sub Element: UnitActions /UnitAction /ExtendedAction
Expected: Send when applicable

Attribute

Value

Description

Code

SHOT_POS

 

Pos

N/A

N/A

Value

SC @Res_Sub

Additional information for the action

 

Element: UnitActions /UnitAction /Competitor (0,N)

Competitor participating in the UnitAction. Used when the UnitAction is related to a competitor.

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Competitor's ID

Type

M

T

T for team

Order

O

Numeric

Order in which the competitor should appear for the action, if there is more than one competitor

Organisation

M

CC @Organisation

Competitors' organisation

 

Element: UnitActions /UnitAction /Competitor /Composition /Athlete (1,N)

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Athlete's ID ( individual athlete or team member) related to the action

Order

O

Numeric

Order of the athletes. Used to order the athletes when there are more than one athlete related to the action.

Role

O

SC @ActionRole

Role of the player in the action, according to the available codes. It is specified in the codes section which roles should be used for which actions.

 

Element: UnitActions /UnitAction /Competitor /Composition /Athlete /Description (1,1)

Athletes extended information

Attribute

M/O

Value

Description

GivenName

O

S(25)

Given name in WNPA format (mixed case)

FamilyName

M

S(25)

Family name in WNPA format (mixed case)

Gender

M

CC @PersonGender

Gender of the athlete

Organisation

M

CC @Organisation

Athletes' organisation

BirthDate

O

Date

Birth date (example: YYYY-MM-DD). Must include if the data is available

 Sample (General)

<UnitAction Type="UAC" Code="H1" Pos="2" Value="SHOT" Result="SAVE" Time="00:57" >

<ExtendedAction Code="DEST_TYPE" Value="ML" />

<ExtendedAction Code="SHOT_POS" Value="LLD" />

<Competitor Code="HBM400CZE01" Type="T" Organisation="CZE" Order="1">

<Composition>

<Athlete Code="1109236" Order="1" Bib="22">

<Description GivenName="Tom" FamilyName="Smith" Gender="M" Organisation="CZE" BirthDate="1994-11-15" />

</Athlete>

</Composition>

</Competitor>

</UnitAction>

<UnitAction Type="UAC" Code="H1" Pos="3" Value="SHOT" Result="GOAL" Time="01:18" ScoreH="1" ScoreA="0" LeadH="+1" LeadA="-1" >

<ExtendedAction Code="DEST_TYPE" Value="BL" />

<ExtendedAction Code="SHOT_POS" Value="FB" />

<Competitor Code="HBM400FRA01" Type="T" Organisation="FRA" Order="1">

<Composition>

<Athlete Code="1102203" Order="1" Bib="4" Role="SCR">

<Description GivenName="John" FamilyName="Parker" Gender="M" Organisation="FRA" BirthDate="1994-10-15" />

</Athlete>

<Athlete Code="1102251" Order="2" Bib="24" Role="ASSIST">

<Description GivenName="John" FamilyName="Toony" Gender="M" Organisation="FRA" BirthDate="1994-12-22" />

</Athlete>

</Composition>

</Competitor>

</UnitAction>

 

Element: UnitActions /UnitAction /Competitor /Coaches /Coach (1,N)

Attribute

M/O

Value

Description

Code

O

S(20) with no leading zeroes

Official code. This code is normally expected though there may be rare exceptions.

Order

O

Numeric

Coach order (if more than one coach is needed).

 

Element: UnitActions /UnitAction /Competitor /Coaches /Coach /Description (1,1)

Coach extended information.

Attribute

M/O

Value

Description

GivenName

O

S(25)

Given name in WNPA format (mixed case)

FamilyName

M

S(25)

Family name in WNPA format (mixed case)

Gender

M

CC @PersonGender

Gender of the official

Nationality

M

CC @Country

Coach's nationality

2.2.5.6 Message Sort

UnitActions /UnitAction @Code followed by @Pos will be used to sort actions (if actions are

requested).

 

2.2.6 Current Information

2.2.6.1 Description

The Current message is a message containing the current information in a competition which is live. The message is used to send the latest applicable information and in team with a running clock, also the clock.

2.2.6.2 Header Values

The following table describes the message header attributes.

Attribute

Value

Comment

CompetitionCode

CC @Competition

Unique ID for competition

DocumentCode

DDGEEEPUU

DD according to CC @Discipline

G according to CC @DisciplineGender

EEE according to CC @Event

P according to CC @Phase

UU according to CC @Unit

DocumentSubcode

Not used in HB

Not used in HB

DocumentType

DT_CURRENT

Current message

Version

1..V

Version number associated to the message's content. Ascendant number

FeedFlag

"P"-Production

"T"-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

Time

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.

 

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.

 

Logical Date is expressed in the local time zone where the message was produced.

Source

SC @Source

Code indicating the system which generated the message.

Serial

Numeric

Sequence number (positive integer) for ODF messages.

 

Serial starts with 1 each day for each Source.

2.2.6.3 Trigger and Frequency

-At the start and end of every period (to start/stop clock).

-Immediately after every change in the score.

-Every time the clock starts and stops

-During play i.e. after start and not during breaks in play, every 30 seconds after the last DT_CURRENT message when there is no other activity triggering this message.

 

2.2.6.4 Message Structure

The following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Competition (1,1)

 

Code

 

Clock (0,1)

 

Period

 

Time

 

Running

 

Periods (0,1)

 

Home

 

Away

 

Period (1,N)

 

Code

 

HomeScore

 

AwayScore

 

HomePeriodScore

 

AwayPeriodScore

 

Result (0,N)

 

Result

 

SortOrder

 

StartSortOrder

 

ResultType

 

Competitor (1,N)

 

Code

 

Type

 

Organisation

2.2.6.5 Message Values

 

Element: Competition (1,1)

Attribute

M/O

Value

Description

Code

M

CC @Competition

Unique ID for competition

 

Code is deprecated and value is duplicated in the header.

 

Element: Clock (0,1)

Clock Information

Attribute

M/O

Value

Description

Period

O

SC @Period

Current Period if the information is available automatically from the timing device.

Time

M

mm:ss

Value of the clock

Running

M

S(1)

Y to indicate the clock is running

N to indicate the clock is stopped.

 

Element: Periods (0,1)

Attribute

M/O

Value

Description

Home

M

S(20) with no leading zeroes

Home Competitor ID

Away

M

S(20) with no leading zeroes

Away Competitor ID

 

Element: Periods /Period (1,N)

Period in which the event unit message arrives.

Attribute

M/O

Value

Description

Code

M

SC @Period

Period's code

HomeScore

M

Numeric

##0

Overall score of the first named competitor at the end of the period.

AwayScore

M

Numeric

##0

Overall score of the second named competitor at the end of the period.

HomePeriodScore

M

Numeric

#0

Score of the first named competitor just for each period.

AwayPeriodScore

M

Numeric

#0

Score of the second named competitor just for each period.

 

Element: Result (0,N)

Attribute

M/O

Value

Description

Result

O

Numeric

##0

Result of the Team for the particular event unit.

SortOrder

M

Numeric

This attribute is a sequential number with the order of the First named (1) and the Visitor (2)

StartSortOrder

M

Numeric

This attribute is a sequential number with the order of the First named (1) and the Visitor (2)

ResultType

M

SC @ResultType

Result type, either points or IRM with points for the corresponding event unit

 

Element: Result /Competitor (1,N)

Competitor related to the result of one event unit.

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Competitor's ID

Type

M

T

T for team

Organisation

M

CC @Organisation

Competitor's organisation

 Sample (General)

<Competition Code="OG2016">

<Clock Period="H1" Time="1:34" Running="Y" />

<Periods Home="HBM400USA01" Away="HBM400AUS01" >

<Period Code="H1" HomeScore="19" AwayScore="12" HomePeriodScore="19" AwayPeriodScore="12" />

</Periods>

<Result ResultType="POINTS" Result="19" SortOrder="1">

<Competitor Code="HBM400USA01" Type="T" Organisation="USA"/>

</Result>

<Result ResultType="POINTS" Result="12" SortOrder="2">

<Competitor Code="HBM400AUS01" Type="T" Organisation="AUS"/>

</Result>

</Competition>

2.2.6.6 Message Sort

Sort by Result @SortOrder.

 

2.2.7 Pool Standings

2.2.7.1 Description

The pool standings message contains the standings of a group in a competition. It is similar to the Phase Results message, except in the frequency and trigger. Here the message is triggered at the start of OVR operations and then after each event unit (game, match, etc.).

 

This report is sent independently for each of the groups / pools of the competition in a particular phase, and the group / pool can be determined from the message headers (DocumentCode and DocumentSubtype).

2.2.7.2 Header Values

The following table describes the message header attributes.

Attribute

Value

Comment

CompetitionCode

CC @Competition

Unique ID for competition

DocumentCode

DDGEEEP00

Message at the phase level.

 

DD according to CC @Discipline

G according to CC @DisciplineGender

EEE according to CC @Event

P according to CC @Phase

DocumentType

DT_POOL_STANDING

Pool Standings message

DocumentSubtype

A,B,...

The DocumentSubtype attribute will be the Group code A, B,.. accordingly to the ODF Common Codes.

Version

1..V

Version number associated to the message's content. Ascendant number

ResultStatus

SC @ResultStatus

Status of the message. Expected statuses are:

INTERMEDIATE (during the phase)

UNOFFICIAL (if last match is unofficial)

OFFICIAL (after all matches official)

FeedFlag

"P"-Production

"T"-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

Time

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.

 

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.

 

Logical Date is expressed in the local time zone where the message was produced.

Source

SC @Source

Code indicating the system which generated the message.

Serial

Numeric

Sequence number (positive integer) for ODF messages.

 

Serial starts with 1 each day for each Source.

2.2.7.3 Trigger and Frequency

The general rule is that this message is sent:

 

* Before the start of the competition to build in the initial tables. The message has status INTERMEDIATE.

 

* When an event unit of the corresponding phase finishes (not waiting for official). The message has status INTERMEDIATE.

 

* When the phase finishes (there are no more event units/games to compete). The message has status OFFICIAL.

 

The status can be seen in ODF header (ResultStatus attribute).

 

Trigger also after any change.

2.2.7.4 Message Structure

The following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Competition (1,1)

 

Code

 

ExtendedInfos (0,1)

 

SportDescription (0,1)

 

DisciplineName

 

EventName

 

SubEventName

 

Gender

 

VenueDescription  (0,1)

 

Venue

 

VenueName

 

Result (1,N)

 

Rank

 

RankEqual

 

ResultType

 

Result

 

IRM

 

SortOrder

 

Won

 

Lost

 

Tied

 

Played

 

For

 

Against

 

Diff

 

Competitor (1,1)

 

Code

 

Type

 

Organisation

 

Description (0,1)

 

TeamName

 

Opponent  (0,N)

 

Code

 

Type

 

Pos

 

Organisation

 

Date

 

Time

 

Result

 

Unit (0,1)

 

Phase

 

Unit

 

Description (0,1)

 

TeamName

2.2.7.5 Message Values

 

Element: Competition (1,1)

Attribute

M/O

Value

Description

Code

M

CC @Competition

Unique ID for competition

 

Code is deprecated and value is duplicated in the header.

 

Element: ExtendedInfos /SportDescription (0,1)

Sport Descriptions in Text.

Attribute

M/O

Value

Description

DisciplineName

M

S(40)

Discipline name (not code) from Common Codes

EventName

M

S(40)

Event name (not code) from Common Codes

SubEventName

M

S(40)

Phase level short name (not code) from Common Codes. Only include if in single phase.

Gender

M

CC @DisciplineGender

Gender code for the event unit

 

Element: ExtendedInfos /VenueDescription (0,1)

Venue Names in Text. Only included where the phase is contested at a single venue

Attribute

M/O

Value

Description

Venue

M

CC @VenueCode

Venue Code

VenueName

M

S(25)

Venue short name (not code) from Common Codes

 

Element: Result (1,N)

For any message, there should be at least one competitor being awarded a result for the pool.

Attribute

M/O

Value

Description

Rank

O

String

Rank at the group.

It is optional because the team can be disqualified.

RankEqual

O

S(1)

Send "Y" if the Rank is equalled else do not send

ResultType

M

SC @ResultType

Result type, either points or IRM with points obtained by the competitor at all the games of the group.

Result

O

Numeric

Or

"CANCELLED"

Send the classification points a team has accrued during the pool stage. Optional as not available before the competition.

Send "CANCELLED" in case of team disqualification during the Pool Round.

IRM

O

SC @IRM

IRM for the particular group

Send just in the case @ResultType is IRM

SortOrder

M

Numeric

This attribute is a sequential number with the order of the results for the group, if they were to be presented.

 

Initial by 1 - Draw number,

later when competition starts by 1 - Rank

Won

O

Numeric

#0

Number of games won by the team in the group

Lost

O

Numeric

#0

Number of games lost by the team in the group

Tied

O

Numeric

#0

Number of games tied by the team in the group

Played

O

Numeric

#0

Number of games played by the team in the group

For

O

Numeric

#0

Total number of goals for

Against

O

Numeric

#0

Total number of goals against

Diff

O

Numeric

##0

Or

-Numeric

-##0

Difference, between goals for and goals against

 

Element: Result /Competitor (1,1)

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Competitor's ID

Type

M

T

T for team

Organisation

M

CC @Organisation

Competitor's organisation

 

Element: Result /Competitor /Description (0,1)

Competitors extended information.

Attribute

M/O

Value

Description

TeamName

O

S(73)

Name of the team. Only applies for teams / groups.

 

Element: Result /Competitor /Opponent (0,N)

Details of the opposing competitor in competitions within the pool. (The Opponent of the competitor in the Opponent @Pos column of the Pool)

 

Type

Code

Pos

Description

 

T for team

S(20) with no leading zeroes

Numeric

Code Description:
Competitor ID or TBD if unknown

 

Pos Description:
1 to n. Normally expected to be the same as SortOrder for the same competitor.

Element Expected:

 

Attribute

M/O

Value

Description

Organisation

M

CC @Organisation

Competitors' organisation (code). Must include if the data is available

Date

M

Date

Date of match between the competitor and opponent (example: YYYY-MM-DD). Must include if the data is available, send even after the match is complete.

Time

O

S(5)

Time of match (example HH:MM) Must include if the data is available.

Result

O

S(50)

Result of the match if match is complete and formatted as in ORIS (separator & order, example 31-16). Must include if the data is available and the match is complete. The order of the result data is relative to the competitor and may be reversed for other competitor or depending on home/away display rules.

May be "Cancelled" or other appropriate term.

 

Element: Result /Competitor /Opponent /Unit (0,1)

Unit related to the item where the competitor and opponent compete against each other.

Attribute

M/O

Value

Description

Phase

M

CC @Phase

Phase code for the pool item

Unit

M

CC @Unit

Unit code for the pool item

 

Element: Result /Competitor /Opponent /Description (0,1)

Competitors extended information.

Attribute

M/O

Value

Description

TeamName

O

S(73)

Name of the opposition team. Only applies for teams / groups.

2.2.7.6 Message Sort

The attribute used to sort the results is Result @SortOrder.

 

2.2.8 Brackets

2.2.8.1 Description

The brackets message contains the brackets information for one particular event. It is used in events where there is a necessity to know in advance how successive event units will be filled as the competition progresses. In the early stages of the competition, it indicates how each of the event units will be built from the winners/losers, or other competition rules of the previous event units.

2.2.8.2 Header Values

The following table describes the message header attributes.

Attribute

Value

Comment

CompetitionCode

CC @Competition

Unique ID for competition

DocumentCode

DDGEEE000

DD should be according to CC @Discipline

G should be according to CC @DisciplineGender

EEE should be according to CC @Event

DocumentType

DT_BRACKETS

Brackets message

Version

1..V

Version number associated to the message's content. Ascendant number

ResultStatus

SC @ResultStatus

Status of the message. Expected statuses are:

INTERMEDIATE (during the competition)

UNOFFICIAL (when last match unofficial)

OFFICIAL (when all matches official)

FeedFlag

"P"-Production

"T"-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

Time

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.

 

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.

 

Logical Date is expressed in the local time zone where the message was produced.

Source

SC @Source

Code indicating the system which generated the message.

Serial

Numeric

Sequence number (positive integer) for ODF messages.

 

Serial starts with 1 each day for each Source.

2.2.8.3 Trigger and Frequency

-Before the competition

-After every match in the preliminaries which determines a position in the bracket.

-After every match during final phases

 

2.2.8.4 Message Structure

The following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

Level 10

Competition (1,1)

 

Code

 

ExtendedInfos (0,1)

 

SportDescription (0,1)

 

DisciplineName

 

EventName

 

Gender

 

Bracket (1,N)

 

Code

 

BracketItems (1,N)

 

Code

 

BracketItem (1,N)

 

Code

 

Order

 

Date

 

Time

 

Result

 

Unit (0,1)

 

Phase

 

Unit

 

NextUnit (0,1)

 

Phase

 

Unit

 

NextUnitLoser (0,1)

 

Phase

 

Unit

 

CompetitorPlace (1,N)

 

Pos

 

Code

 

WLT

 

PreviousUnit (0,1)

 

Phase

 

Unit

 

Value

 

WLT

 

Competitor (0,1)

 

Code

 

Type

 

Description (0,1)

 

TeamName

 

Composition (0,1)

 

Athlete (1,N)

 

Code

 

Order

 

Description (1,1)

 

GivenName

 

FamilyName

 

Gender

 

Organisation

 

BirthDate

2.2.8.5 Message Values

 

Element: Competition (1,1)

Attribute

M/O

Value

Description

Code

M

CC @Competition

Unique ID for competition

 

Element: ExtendedInfos /SportDescription (0,1)

Sport Description in Text

Attribute

M/O

Value

Description

DisciplineName

M

S(40)

Discipline name (not code) from Common Codes

EventName

M

S(40)

Event name (not code) from Common Codes.

Gender

M

CC @DisciplineGender

Gender code for the event unit

 

Element: Bracket (1,N)

Attribute

M/O

Value

Description

Code

M

SC @Bracket

Bracket code to identify a bracket item.

One for each individual bracket as defined in ORIS.

 

Element: Bracket /BracketItems (1,N)

Attribute

M/O

Value

Description

Code

M

SC @BracketItems

Bracket code to identify a set of bracket items.

It refers to the quarterfinals, semifinals or finals phase.

 

Element: Bracket /BracketItems /BracketItem (1,N)

Attribute

M/O

Value

Description

Code

M

Numeric

#0

Identifier of the bracket item, it will be the match number of each match

Order

M

Numeric

Sequential number inside of BracketItems to indicate the order, always start by 1

Date

O

Date

Date of match (example: YYYY-MM-DD). Must include if the data is available

Time

O

S(5)

HH:MM. Must be filled if known

Result

O

S(50)

Fill when match is complete, filled and formatted in the same format as in ORIS (example "26-27").

May include an IRM.

 

Element: Bracket /BracketItems /BracketItem /Unit (0,1)

Unit related to the BracketItem.

Attribute

M/O

Value

Description

Phase

M

CC @Phase

Phase code for the bracket item

Unit

M

CC @Unit

Unit code for the bracket item

 

Element: Bracket /BracketItems /BracketItem /NextUnit (0,1)

Next event unit related to the current bracket item. It is always informed except for the terminal bracket items, which do not have continuation according to the brackets graph.

Attribute

M/O

Value

Description

Phase

M

CC @Phase

Phase code of the next event unit for the current bracket item.

Unit

M

CC @Unit

Unit code of the next event unit for the current bracket item.

 

Element: Bracket /BracketItems /BracketItem /NextUnitLoser (0,1)

Next event unit related to the current bracket item, but related to the loser competitor. It is always informed except for the terminal bracket items, which do not have continuation according to the brackets graph.

Attribute

M/O

Value

Description

Phase

M

CC @Phase

Phase code of the next event unit for the current bracket item, but related to the loser competitor.

Unit

M

CC @Unit

Unit code of the next event unit for the current bracket item, but related to the loser competitor.

 

Element: Bracket /BracketItems /BracketItem /CompetitorPlace (1,N)

- If the competitors are known, this element is used to place the competitors in the bracket.

- If they are not yet known, it contains some information (on the rule to access to this bracket...)

Attribute

M/O

Value

Description

Pos

M

Numeric

0

This attribute is a sequential number to place the competitors in the bracket (1 or 2).

Code

O

SC @CompetitorPlace

It will be sent when the competitor is not known yet (TBD) for this bracket item.

WLT

O

S(1)

W or L, indicates the winner or loser of the bracket item. Always send when known.

 

Element: Bracket /BracketItems /BracketItem /CompetitorPlace /PreviousUnit (0,1)

Previous event unit related to the CompetitorPlace@Pos competitor of the current bracket item. It is always  informed except for the bracket items whose CompetitorPlace@Pos competitor do not have preceding event units in the bracket graph unless coming from a pool.

Attribute

M/O

Value

Description

Phase

O

CC @Phase

Phase code of the previous event phase for the CompetitorPlace@Pos competitor of the bracket item.

Unit

O

CC @Unit

Unit code of the previous event unit for the CompetitorPlace@Pos competitor of the bracket item. Must send if a winner/loser from a single unit. Not sent when from group.

Value

O

SC @Pool

If there is no competitor team (TBD) and coming from Pool then send appropriate code.

WLT

O

S(1)

Send W or L for winner or loser of previous match (if not Pool) do not send if participant is unknown from a pool.

 

Element: Bracket /BracketItems /BracketItem /CompetitorPlace /Competitor (0,1)

CompetitorPlace @Pos competitor related to the bracket item. Only include if the competitor is known .

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Competitor's ID

Type

M

T

T for team

 

Element: Bracket /BracketItems /BracketItem /CompetitorPlace /Competitor /Description (0,1)

Attribute

M/O

Value

Description

TeamName

M

S(73)

Name of the team.

 

Element: Bracket /BracketItems /BracketItem /CompetitorPlace /Competitor /Composition /Athlete (1,N)

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Athlete's ID, corresponding to a team member

Order

M

Numeric

 

Order attribute used to sort team members in a team.

 

Element: Bracket /BracketItems /BracketItem /CompetitorPlace /Competitor /Composition /Athlete /Description (1,1)

Attribute

M/O

Value

Description

GivenName

O

S(25)

Given name in WNPA format (mixed case)

FamilyName

M

S(25)

Family name in WNPA format (mixed case)

Gender

M

CC @PersonGender

Gender of the athlete

Organisation

M

CC @Organisation

Athletes' organisation

BirthDate

O

Date

Birth date (example: YYYY-MM-DD). Must include if the data is available

 Sample (General)

<Bracket Code="FNL">

<BracketItems Code="SFL">

<BracketItem Code="33" Order="1" Date="2016-08-10" Time="15:00" >

<Unit Phase="2" Unit="01" />

<NextUnit Phase="1" Unit="01" />

<NextUnitLoser Phase="1" Unit="02" />

<CompetitorPlace Pos="1">

<Competitor Code="HBW400NED01" Type="T" Organisation="NED">

<Description TeamName="Netherlands"/>

</Competitor>

</CompetitorPlace>

<CompetitorPlace Pos="2">

<Competitor Code="HBW400NZL01" Type="T" Organisation="NZL">

<Description TeamName="New Zealand"/>

</Competitor>

</CompetitorPlace>

</BracketItem>

2.2.8.6 Message Sort

The following order applies:

* Bracket @Code if more than one '@Code' is possible.

* BracketItems according to its @Code attribute.

* Then, the BracketItem /Unit @Unit are sorted according to their scheduled start time.

 

2.2.9 Statistics

2.2.9.1 Description

The Statistics message contains a list of statistics for a competitor (could be an individual athlete or a team), that applies at a DocumentCode level, which could be for an event unit, a phase or an event.

 

There will be a separate message (identified by the header's DocumentSubtype and DocumentSubcode) for every table where multiple statistics apply.

2.2.9.2 Header Values

The following table describes the message header attributes.

Attribute

Value

Comment

CompetitionCode

CC @Competition

Unique ID for competition

DocumentCode

RSC

Depending on the statistics, the RSC could be:

DD0000000 (sent at discipline level)

DDGEEE000 (sent at event level)

DDGEEEP00 (sent at phase level)

DDGEEEPUU (sent at event unit level)

DocumentSubcode

String

For DocumentSubtype=CUM, the DocumentSubcode is the organisation code concatenated with the Team Number, e.g. BRA1. Concatenation will happen only when an organisation code has more than one team.

DocumentType

DT_STATS

Statistics message

DocumentSubtype

String

-CUM: For cumulative data of individual player statistics and team statistics. There will be one single message for each team.

-TEAM_RANKING: Ranking of team tournament statistics.

-IND_RANKING: Ranking of individual tournament statistics, for the best athletes.

-TOU: Tournament statistics.

 

Version

1..V

Version number associated to the message's content. Ascendant number

ResultStatus

SC @ResultStatus

It indicates whether the result is official or intermediate etc).

LIVE (used during the competition when nothing else applies)

INTERMEDIATE (used after the competition has started and is not finished but not currently live, typically between units)

OFFICIAL (after the last unit which effects the statistics is official)

FeedFlag

"P"-Production

"T"-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

Time

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.

 

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.

 

Logical Date is expressed in the local time zone where the message was produced.

Source

SC @Source

Code indicating the system which generated the message.

Serial

Numeric

Sequence number (positive integer) for ODF messages.

 

Serial starts with 1 each day for each Source.

2.2.9.3 Trigger and Frequency

-After each match.

2.2.9.4 Message Structure

The following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

Competition (1,1)

 

Code

 

ExtendedInfos (0,1)

 

SportDescription (0,1)

 

DisciplineName

 

EventName

 

Gender

 

VenueDescription (0,1)

 

Venue

 

VenueName

 

Stats (1,1)

 

Code

 

StatsItems (0,1)

 

StatsItem (1,N)

 

Type

 

Code

 

Pos

 

Value

 

ExtendedStat (0,N)

 

Code

 

Pos

 

Value

 

Competitor (0,N)

 

Code

 

Type

 

Order

 

Description (0,1)

 

TeamName

 

StatsItems (0,1)

 

StatsItem (1,N)

 

Type

 

Code

 

Pos

 

Value

 

Rank

 

RankEqual

 

SortOrder

 

ExtendedStat (0,N)

 

Code

 

Pos

 

Value

 

Composition (0,1)

 

Athlete (1,N)

 

Code

 

Order

 

Description (1,1)

 

GivenName

 

FamilyName

 

Gender

 

Organisation

 

BirthDate

 

StatsItems (0,1)

 

StatsItem (1,N)

 

Type

 

Code

 

Pos

 

Value

 

Rank

 

RankEqual

 

SortOrder

 

ExtendedStat (0,N)

 

Code

 

Pos

 

Value

2.2.9.5 Message Values

 

Element: Competition (1,1)

Attribute

M/O

Value

Description

Code

M

CC @Competition

Unique ID for competition

 

Element: ExtendedInfos /SportDescription (0,1)

Sport Description in Text

Attribute

M/O

Value

Description

DisciplineName

M

S(40)

Discipline name (not code) from Common Codes

EventName

M

S(40)

Event name (not code) from Common Codes.

Gender

M

CC @DisciplineGender

Gender code for the event unit

 

Element: ExtendedInfos /VenueDescription (0,1)

Venue Names in text.

Attribute

M/O

Value

Description

Venue

M

CC @VenueCode

Venue code

VenueName

M

S(25)

Venue short name (not code) from Common Codes

 

Element: Stats (1,1)

Attribute

M/O

Value

Description

Code

M

SC @Statistics

A code to identify the statistics being listed.

 

Element: Stats /StatsItems /StatsItem (1,N)

Statistics for the event unit / phase or event - depending on the headers' DocumentCode.

 

Type

Code

Pos

Description

 

ST

SHOT

SD

W

LD

PTY

FB

BT

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype=TOU

 

Attribute

M/O

Value

Description

Value

O

Numeric

##0

 

Total Shots / 6 metres / Wing / 9 metres / 7 metres / Fast Breaks / Breakthroughs shots for team.

Sub Element: Stats /StatsItems /StatsItem /ExtendedStat
Expected: Always, if the information is available for the DocumentSubtype=TOU

Attribute

Value

Description

Code

GOAL

 

Pos

N/A

N/A

Value

Numeric

##0

Total goals.

Sub Element: Stats /StatsItems /StatsItem /ExtendedStat
Expected: Always, if the information is available for the DocumentSubtype=TOU

Attribute

Value

Description

Code

PERCENT

 

Pos

N/A

N/A

Value

Numeric

##0

Shooting percentage

Efficiency (%).

 

ST

ASSIST

TO

ST

BLC

YC

RC

EXC

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype=TOU

 

Attribute

M/O

Value

Description

Value

O

Numeric

##0

 

Total assists, turnovers / steals / blocked / yellow cards / red cards / Exclusions for the team.

 

ST

TMS

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype=TOU

 

Attribute

M/O

Value

Description

Value

O

S(3)

2 Minute Suspensions for the team.

Send + for "2 minutes + 2 minutes suspensions"

 

ST

SHOT_GK

SD_GK

W_GK

LD_GK

PTY_GK

FB_GK

BT_GK

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype=TOU

 

Attribute

M/O

Value

Description

Value

O

Numeric

##0

 

Total shots / 6 metres / wing / 9 metres / 7 metres / Fast Breaks / Breakthroughs for the Goalkeepers.

Sub Element: Stats /StatsItems /StatsItem /ExtendedStat
Expected: Always, if the information is available for the DocumentSubtype= TOU

Attribute

Value

Description

Code

PERCENT

 

Pos

N/A

N/A

Value

Numeric

##0

 

Efficiency (%).

Sub Element: Stats /StatsItems /StatsItem /ExtendedStat
Expected: Always, if the information is available for the DocumentSubtype= TOU

Attribute

Value

Description

Code

SAVE

 

Pos

N/A

N/A

Value

Numeric

##0

Total saves.

 

Element: Stats /Competitor (0,N)

Competitor of the statistics.

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Competitor's ID to be assigned a specific type of statistic.

 

The competitor should be participating in the event / phase / event unit depending on the DocumentCode in the message's header.

Type

M

T

T for team

Order

M

Numeric

##0

 

Sort order for TEAM_RANKING:

For each team: 1 -Rank, 2 -Team NOC code

If teams share equal rank, present teams in alphabetical order by team NOC code Always show rank for each team

 

Element: Stats /Competitor /Description (0,1)

Attribute

M/O

Value

Description

TeamName

M

S(73)

Name of the team. Only applies for teams / groups.

 

Element: Stats /Competitor /StatsItems /StatsItem (1,N)

Team competitor's stats item, according to competitors' rules.

 

Type

Code

Pos

Description

 

ST

SD

W

LD

PTY

FB

BT

SHOT

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype=CUM

 

Attribute

M/O

Value

Description

Value

O

Numeric

##0

 

Total 6 metres / Wing / 9 metres / 7 metres / Fast Breaks / Breakthroughs / Total shots for the team.

Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat
Expected: Always, if the information is available for the DocumentSubtype=CUM

Attribute

Value

Description

Code

BLC

 

Pos

N/A

N/A

Value

S(3)

Total Blocked.

If doesn't apply send "N/A"

Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat
Expected: Always, if the information is available for the DocumentSubtype=CUM

Attribute

Value

Description

Code

GOAL

 

Pos

N/A

N/A

Value

Numeric

##0

Total goal.

Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat
Expected: Always, if the information is available for the DocumentSubtype=CUM

Attribute

Value

Description

Code

MISS

 

Pos

N/A

N/A

Value

Numeric

##0

Total Missed.

Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat
Expected: Always, if the information is available for the DocumentSubtype=CUM

Attribute

Value

Description

Code

PERCENT

 

Pos

N/A

N/A

Value

Numeric

##0

Shooting percentage (%).

Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat
Expected: Always, if the information is available for the DocumentSubtype=CUM

Attribute

Value

Description

Code

POST

 

Pos

N/A

N/A

Value

Numeric

##0

Total Post.

Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat
Expected: Always, if the information is available for the DocumentSubtype=CUM

Attribute

Value

Description

Code

SAVE

 

Pos

N/A

N/A

Value

Numeric

##0

Total Saves.

 

ST

TOTAL

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype=TEAM_RANKING

 

Attribute

M/O

Value

Description

Value

O

Numeric

##0

Total shots for the team (SD+W+LD+PTY+FB+BT)

Rank

O

Numeric

Team's rank on total shots

RankEqual

O

S(1)

Send Y in case the @Rank is an

equalled rank else do not send

SortOrder

O

Numeric

Sort Order for @Rank

 

ST

TL

ML

BL

TC

MC

BC

TR

MR

BR

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype=CUM

 

Attribute

M/O

Value

Description

Value

O

Numeric

#0

Top/Middle/Bottom Left,

Top/Middle/Bottom centre,

Top/Middle/Bottom right:

Total Shots for the teams.

Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

GOAL

 

Pos

N/A

N/A

Value

Numeric

#0

Total goals for this destination

 

ST

ASSIST

ST

BLC

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype=CUM

 

Attribute

M/O

Value

Description

Value

O

Numeric

##0

Total assists/ steals/ blocked for the team.

 

ST

TO

YC

RC

EXC

TFT

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype=CUM

 

Attribute

M/O

Value

Description

Value

O

Numeric

##0

 

Total turnovers/ yellow cards/ red cards/ Exclusions for the team.

 

Total turnovers bench/team

 

 

ST

TO_TEAM

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype=CUM

 

Attribute

M/O

Value

Description

Value

O

Numeric

#0

Total turnovers bench/team in the event unit

 

ST

EXC_COACH

RC_COACH

YC_COACH

 

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype=CUM

 

Attribute

M/O

Value

Description

Value

O

Numeric

#0

Yellow cards/Red cards/Exclusions for the Coach/Bench.

 

ST

TMS_COACH

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype=CUM

 

Attribute

M/O

Value

Description

Value

O

S(3)

2 Minute Suspensions for the Coach in the event unit.

Send + for "2 minutes + 2 minutes suspensions".

 

ST

TMS

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype=CUM

 

Attribute

M/O

Value

Description

Value

O

S(3)

2 Minute Suspensions for the team.

Send + for "2 minutes + 2 minutes suspensions"

 

ST

MP

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype=CUM

 

Attribute

M/O

Value

Description

Value

O

Numeric

##0

Total match played for team.

 

ST

PTY_PTS

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype= TEAM_RANKING

 

Attribute

M/O

Value

Description

Value

O

Numeric

##0

Send Y in case the @Rank is an equalled

Rank

O

String

Team's rank on penalty points.

RankEqual

O

S(1)

Send Y in case the @Rank is an equalled rank else do not send

SortOrder

O

Numeric

Sort Order for @Rank

Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat
Expected: Always, if the information is available for the DocumentSubtype= TEAM_RANKING

Attribute

Value

Description

Code

AVG

 

Pos

N/A

N/A

Value

Numeric

#0.0

Average penalty points

 

ST

SD_R_GRA

SD_C_GRA

SD_L_GRA

W_R_GRA

W_L_GRA

LD_R_GRA

LD_C_GRA

LD_L_GRA

PS_GRA

FP_GRA

BT_GRA

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype=CUM

 

Attribute

M/O

Value

Description

Value

O

Numeric

#0/#0

Right/Centre/Left 6 metres,

Right/Left Wing,

Right/Centre/Left 9 metres,

7 metres, Fast Breaks, Breakthroughs

Goals/shots for the team.

Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat
Expected: Always, if the information is available for the DocumentSubtype=CUM

Attribute

Value

Description

Code

SAVE

 

Pos

N/A

N/A

Value

Numeric

#0/#0

Goals / saves.

 

ST

SHOT_GK

SD_GK

W_GK

LD_GK

PTY_GK

FB_GK

BT_GK

 

(Only for Goalkeepers)

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype=CUM

 

Attribute

M/O

Value

Description

Value

O

Numeric

##0

 

Total shots / 6 metres / wing / 9 metres / 7 metres / Fast Breaks / Breakthroughs shots for the Goalkeepers.

Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat
Expected: Always, if the information is available for the DocumentSubtype=CUM

Attribute

Value

Description

Code

PERCENT

 

Pos

N/A

N/A

Value

Numeric

##0

Efficiency (%).

Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat
Expected: For @Code:


Send proposed extension code Always, if the information is available for the DocumentSubtype=CUM

Attribute

Value

Description

Code

SAVE

 

Pos

N/A

N/A

Value

Numeric

##0

Total saves.

 

ST

TL_GK

ML_GK

BL_GK

TC_GK

MC_GK

BC_GK

TR_GK

MR_GK

BR_GK

 

(Only for Goalkeepers)

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype=CUM

 

Attribute

M/O

Value

Description

Value

O

Numeric

#0

Top/Middle/Bottom Left,

Top/Middle/Bottom centre,

Top/Middle/Bottom right:

Total Saves for the Goalkeepers.

Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

SAVE

 

Pos

N/A

N/A

Value

Numeric

#0

Total save for this destination

 Sample (General)

<Stat Type="ST" Code="LD" Value="12">

<ExtendedStat Code="GOAL" Value="4" />

<ExtendedStat Code="SAVE" Value="2" />

<ExtendedStat Code="MISS" Value="1" />

<ExtendedStat Code="POST" Value="2" />

<ExtendedStat Code="BLC" Value="2" />

<ExtendedStat Code="PERCENT" Value="48" />

</Stat>

...

<Stat Type="ST" Code="ASSIST" Value="16" />

<Stat Type="ST" Code="TO" Value="23" />

<Stat Type="ST" Code="ST" Value="3" />

<Stat Type="ST" Code="BLC" Value="4" />

<Stat Type="ST" Code="YC" Value="4" />

<Stat Type="ST" Code="TMS" Value="7" />

<Stat Type="ST" Code="SHOT" Value="24">

<ExtendedStat Code="GOAL" Value="15" />

<ExtendedStat Code="PERCENT" Value="63" />

</Stat>

<Stat Type="ST" Code="SD" Value="1">

<ExtendedStat Code="GOAL" Value="0" />

<ExtendedStat Code="PERCENT" Value="0" />

</Stat>

 

Element: Stats /Competitor /Composition /Athlete (1,N)

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Athlete's ID, corresponding to either a team member or an individual athlete

Order

M

Numeric

##0

Sort order for CUM:

Uniform number or disqualification, family name , given name

Sort order for IND_RANKING:

1 -Rank, 2 -family name, 3 -given name

 

Element: Stats /Competitor /Composition /Athlete /Description (1,1)

Attribute

M/O

Value

Description

GivenName

O

S(25)

Given name in WNPA format (mixed case)

FamilyName

M

S(25)

Family name in WNPA format (mixed case)

Gender

M

CC @PersonGender

Gender of the athlete

Organisation

M

CC @Organisation

Athletes' organisation

BirthDate

O

Date

Birth date (example: YYYY-MM-DD). Must include if the data is available

 

Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem (1,N)

Team member's stats item according to competitors' rules.

 

Type

Code

Pos

Description

 

ST

SHOT

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype=CUM and IND_RANKING

 

Attribute

M/O

Value

Description

Value

O

Numeric

##0

Total Shots for athlete in the event unit.

Rank

O

String

Athlete's rank on goals for goal scores.

(DocumentSubtype= IND_RANKING)

RankEqual

O

S(1)

Send Y in case the @Rank is an equalled rank else do not send.

(DocumentSubtype= IND_RANKING)

SortOrder

O

Numeric

Sort Order for @Rank.

(DocumentSubtype= IND_RANKING)

Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat
Expected: Always, if the information is available for the DocumentSubtype=CUM

Attribute

Value

Description

Code

BLC

 

Pos

N/A

N/A

Value

Numeric

##0

Total blocked.

Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat
Expected: Always, if the information is available for the DocumentSubtype=CUM and IND_RANKING

Attribute

Value

Description

Code

GOAL

 

Pos

N/A

N/A

Value

Numeric

##0

Total goals.

Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat
Expected: Always, if the information is available for the DocumentSubtype=CUM

Attribute

Value

Description

Code

MISS

 

Pos

N/A

N/A

Value

Numeric

##0

Total misses.

Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat
Expected: Always, if the information is available for the DocumentSubtype=CUM and IND_RANKING

Attribute

Value

Description

Code

PERCENT

 

Pos

N/A

N/A

Value

Numeric

##0

Shooting percentage

Efficiency (%).

Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat
Expected: Always, if the information is available for the DocumentSubtype=CUM

Attribute

Value

Description

Code

POST

 

Pos

N/A

N/A

Value

Numeric

##0

Total post.

 

ST

SD

W

LD

PTY

FB

BT

 

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype=CUM. In the case of PTY also send when DocumentSubtype= IND_RANKING

 

Attribute

M/O

Value

Description

Value

O

Numeric

##0

 

Total 6 metres / Wing / 9 metres / 7 metres / Fast Breaks / Breakthroughs shots for the athlete in the event unit.

Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat
Expected: Always, if the information is available for the DocumentSubtype=CUM. In the case of PTY also send when DocumentSubtype= IND_RANKING

Attribute

Value

Description

Code

GOAL

 

Pos

N/A

N/A

Value

Numeric

##0

Total goal.

 

ST

TL

ML

BL

TC

MC

BC

TR

MR

BR

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype=CUM

 

Attribute

M/O

Value

Description

Value

O

Numeric

#0

Top/Middle/Bottom Left,

Top/Middle/Bottom centre,

Top/Middle/Bottom right:

Total Shots for the athlete

Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

GOAL

 

Pos

N/A

N/A

Value

Numeric

#0

Total goals for this destination

 

ST

ASSIST

TO

YC

RC

EXC

 

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype=CUM. In the case of ASSIST also send when DocumentSubtype= IND_RANKING

 

Attribute

M/O

Value

Description

Value

O

Numeric

##0

Total assists / turnovers / yellow cards / red cards / Exclusions for the athlete in the event unit.

Rank

O

String

Athlete's rank on assists.

Send for ASSIST only.

(DocumentSubtype= IND_RANKING)

RankEqual

O

S(1)

Send Y in case the @Rank is an equalled rank else do not send.

Send for ASSIST only.

(DocumentSubtype= IND_RANKING)

SortOrder

O

Numeric

Sort Order for @Rank

Send for ASSIST only.

(DocumentSubtype= IND_RANKING)

 

ST

ST

BLC

 

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype= CUM and IND_RANKING

 

Attribute

M/O

Value

Description

Value

O

Numeric

##0

Total steals / blocked for the athlete in the event unit.

Rank

O

String

Athlete's rank on steals/total blocked.

(DocumentSubtype= IND_RANKING)

RankEqual

O

S(1)

Send Y in case the @Rank is an equalled rank else do not send.

(DocumentSubtype= IND_RANKING)

SortOrder

O

Numeric

Sort Order for @Rank

(DocumentSubtype= IND_RANKING)

Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat
Expected: Always, if the information is available for the DocumentSubtype= IND_RANKING

Attribute

Value

Description

Code

AVG

 

Pos

N/A

N/A

Value

Numeric

#0.0

Average.

 

ST

TMS

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype=CUM and IND_RANKING

 

Attribute

M/O

Value

Description

Value

O

S(3)

2 Minute Suspensions for the athlete in the event unit.

Send + for "2 minutes + 2 minutes suspensions"

 

ST

MINS

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype=CUM

 

Attribute

M/O

Value

Description

Value

O

hh:mm:ss

Time played for the athlete in all games where the athlete was participated. Do not send leading zeros

 

ST

MP

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype=CUM and IND_RANKING

 

Attribute

M/O

Value

Description

Value

O

Numeric

##0

Total matches played for athlete.

 

ST

GOAL_ASSIST

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype=IND_RANKING

 

Attribute

M/O

Value

Description

Value

O

Numeric

##0

Total goals shots + Assists.

Rank

O

String

Athlete's rank on goals + assists.

RankEqual

O

S(1)

Send Y in case the @Rank is an equalled rank else do not send.

SortOrder

O

Numeric

Sort Order for @Rank

 

ST

PTY_PTS

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype= IND_RANKING

 

Attribute

M/O

Value

Description

Value

O

Numeric

##0

Total penalty points for the athlete.

Rank

O

String

Athlete's rank on average penalty points.

RankEqual

O

S(1)

Send Y in case the @Rank is an equalled rank else do not send.

SortOrder

O

Numeric

Sort Order for @Rank

Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat
Expected: Always, if the information is available for the DocumentSubtype= IND_RANKING

Attribute

Value

Description

Code

AVG

 

Pos

N/A

N/A

Value

Numeric

#0.0

Average.

 

ST

SHOT_GK

SD_GK

W_GK

LD_GK

PTY_GK

FB_GK

BT_GK

 

(Only for Goalkeepers)

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype=CUM. In the case of SHOT_GK & PTY_GK also send when DocumentSubtype= IND_RANKING

 

Attribute

M/O

Value

Description

Value

O

Numeric

#0

Total shots / 6 metres / wing / 9 metres / 7 metres / Fast Breaks / Breakthroughs for the Goalkeepers in the event unit.

Rank

O

String

Goalkeeper's rank on efficiency of saves for total shots/penalty saves.

For SHOT_GK & PTY_GK only.

(DocumentSubtype= IND_RANKING)

RankEqual

O

S(1)

Send Y in case the @Rank is an equalled rank else do not send.

For SHOT_GK & PTY_GK only.

(DocumentSubtype= IND_RANKING)

SortOrder

O

Numeric

Sort Order for @Rank.

For SHOT_GK & PTY_GK only.

(DocumentSubtype= IND_RANKING)

Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat
Expected: Always, if the information is available for the DocumentSubtype=CUM. In the case of SHOT_GK & PTY_GK also send when DocumentSubtype= IND_RANKING

Attribute

Value

Description

Code

PERCENT

 

Pos

N/A

N/A

Value

Numeric

##0

Efficiency (%).

Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat
Expected: Always, if the information is available for the DocumentSubtype=CUM. In the case of SHOT_GK & PTY_GK also send when DocumentSubtype= IND_RANKING

Attribute

Value

Description

Code

SAVE

 

Pos

N/A

N/A

Value

Numeric

##0

Total saves.

 

ST

TL_GK

ML_GK

BL_GK

TC_GK

MC_GK

BC_GK

TR_GK

MR_GK

BR_GK

 

(Only for Goalkeepers)

N/A

Element Expected:
Always, if the information is available for the DocumentSubtype=CUM

 

Attribute

M/O

Value

Description

Value

O

Numeric

##0

 

Top/Middle/Bottom Left,

Top/Middle/Bottom centre,

Top/Middle/Bottom right:

Total Shots for the Goalkeepers in the event unit.

Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

SAVE

 

Pos

N/A

N/A

Value

Numeric

#0

Total save for this destination

 Sample (General)

<Stat Type="ST" Code="LD" Value="12">

<ExtendedStat Code="GOAL" Value="4" />

<ExtendedStat Code="SAVE" Value="2" />

<ExtendedStat Code="MISS" Value="1" />

<ExtendedStat Code="POST" Value="2" />

<ExtendedStat Code="BLC" Value="2" />

<ExtendedStat Code="PERCENT" Value="48" />

</Stat>

...

<Stat Type="ST" Code="ASSIST" Value="1" />

<Stat Type="ST" Code="TO" Value="2" />

<Stat Type="ST" Code="ST" Value="3" />

<Stat Type="ST" Code="BLC" Value="4" />

<Stat Type="ST" Code="YC" Value="4" />

<Stat Type="ST" Code="SHOT" Value="4">

<ExtendedStat Code="GOAL" Value="1" />

<ExtendedStat Code="PERCENT" Value="63" />

</Stat>

<Stat Type="ST" Code="SD" Value="1">

<ExtendedStat Type="SD" Code="GOAL" Value="0" />

<ExtendedStat Type="SD" Code="PERCENT" Value="0" />

</Stat>

2.2.9.6 Message Sort

Sort according to the @Order attributes.

 

2.2.10 Event Final Ranking

2.2.10.1 Description

The event final ranking is a message containing the final results and ranking at the completion of one particular event, either for individual athletes or for aggregated athletes.

 

The final ranking message is a generic message for all sports, including the full event final result for all competitors who were either ranked, got an Invalid Rank Mark (disqualified, etc.), or both.

2.2.10.2 Header Values

The following table describes the message header attributes.

Attribute

Value

Comment

CompetitionCode

CC @Competition

Unique ID for competition

DocumentCode

DDGEEE000

DD according to CC @Discipline

G according to CC @DisciplineGender

EEE according to CC @Event

 

DocumentType

DT_RANKING

Event Final ranking message

Version

1..V

Version number associated to the message's content. Ascendant number

ResultStatus

SC @ResultStatus

Result status, indicates whether the data is official or partial.

OFFICIAL

PARTIAL

FeedFlag

"P"-Production

"T"-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

Time

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.

 

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.

 

Logical Date is expressed in the local time zone where the message was produced.

Source

SC @Source

Code indicating the system which generated the message.

Serial

Numeric

Sequence number (positive integer) for ODF messages.

 

Serial starts with 1 each day for each Source.

2.2.10.3 Trigger and Frequency

-After each final position is known for each team.

2.2.10.4 Message Structure

The following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Competition (1,1)

 

Code

 

ExtendedInfos (0,1)

 

SportDescription (0,1)

 

DisciplineName

 

EventName

 

Gender

 

Result (1,N)

 

Rank

 

RankEqual

 

Played

 

Won

 

Lost

 

Tied

 

IRM

 

SortOrder

 

Competitor (1,1)

 

Code

 

Type

 

Description (0,1)

 

TeamName

 

Composition (1,1)

 

Athlete (1,N)

 

Code

 

Order

 

Description (1,1)

 

GivenName

 

FamilyName

 

Gender

 

Organisation

 

BirthDate

2.2.10.5 Message Values

 

Element: Competition (1,1)

Attribute

M/O

Value

Description

Code

M

CC @Competition

Unique ID for competition

 

Element: ExtendedInfos /SportDescription (0,1)

Sport Description in text

Attribute

M/O

Value

Description

DisciplineName

M

S(40)

Discipline name (not code) from Common Codes

EventName

M

S(40)

Text short description, not code

Gender

M

CC @DisciplineGender

Gender code for the event unit.

 

Element: Result (1,N)

For any event final ranking message, there should be at least one competitor being awarded a result for the event.

Attribute

M/O

Value

Description

Rank

O

String

Rank of the competitor in the result.

It is optional because the team can be disqualified.

RankEqual

O

S(1)

Send "Y" if the Rank is equalled else do not send

Played

O

Numeric

#0

Send number of matches played

Won

O

Numeric

#0

Send number of matches won

Lost

O

Numeric

#0

Send number of matches lost

Tied

O

Numeric

#0

Send number of matches tied

IRM

O

SC @IRM

Send just if the team has been disqualified.

SortOrder

M

Numeric

This attribute is a sequential number with the order of the competitors, if they were to be presented. It is based on the rank.

 

Element: Result /Competitor (1,1)

Competitor related to one final event result.

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes, NOC ID

Competitor's ID.

If NOC or NPC, the value will be NOC ID.

"NOCOMP" in the case where there is no competitor in the rank due to IRM.

Type

M

T

T for team

 

Element: Result /Competitor /Description (0,1)

Attribute

M/O

Value

Description

TeamName

M

S(73)

Name of the team. Only applies for teams / groups.

 

Element: Result /Competitor /Composition /Athlete (1,N)

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Athlete's ID, corresponding to a team member.

 

Team members should be participating in the event.

Order

M

Numeric

 

Order attribute used to sort team members in a team.

 

Element: Result  /Competitor /Composition /Athlete /Description (1,1)

Attribute

M/O

Value

Description

GivenName

O

S(25)

Given name in WNPA format (mixed case)

FamilyName

M

S(25)

Family name in WNPA format (mixed case)

Gender

M

CC @PersonGender

Gender of the athlete

Organisation

M

CC @Organisation

Athletes' organisation

BirthDate

O

Date

Birth date (example: YYYY-MM-DD). Must include if the data is available

 Sample (General)

<Result Rank="1" SortOrder="1" Played="8" Won="8" Lost="0" >

<Competitor Code="HBM400CRO01" Type="T" Organisation="CRO">

<Description TeamName="Croatia"/>

<Composition>

<Athlete Code="1085534" Order="1" >

2.2.10.6 Message Sort

Sort by Result @SortOrder